LLM Log Report

Source: /mnt/vast/home/hs40vahe/AmongUs/Minigrid/output/save10/voting_acc_run_qwen3_30b_action_assist_medium__only_crewmate_imp0/pattern_10x10_2x2/episode_000/crewmate_player_1.log · Generated: 2025-12-28 13:06:24
Outcome: crewmates won
All imposters eliminated (inferred).
Episode context · roles · alive track · voting sessions
Episode: pattern_10x10_2x2/episode_000 · Source: vote_events.jsonl

Roles

Crewmates: 7 Imposters: 0
agentrole
player_1Crewmate
player_2Crewmate
player_3Crewmate
player_4Crewmate
player_5Crewmate
player_6Crewmate
player_7Crewmate

Vote sessions

Who voted whom + alive roster at each vote.
(no vote_events.jsonl sessions found for this episode)

Coverage

Action counts

Tip: search matches thought + action + position + task names.

Animation

Shortcuts: Space play/pause, / step
Minimap
Legend: you (label = agent id) · other players (label = agent id, arrow = direction) · assigned task · assigned task (completed) · unassigned task · walls
ASCII minimap (fallback)
(no minimap data)
Current turn
Tasks to complete
Finished tasks

Action over time (id)

Y-axis is action id (0–10). Hover is not implemented; use the per-step cards for details.

Min Manhattan distance to any remaining task

Distance computed from current position to the nearest task in TASKS_TO_COMPLETE (when available).

Assigned task progress

Lines are per assigned task (fraction complete). Thick line is overall progress.
Latest assigned-task snapshot
taskprogressposition
common_task_123/3
long_task_1413/13
short_task_98/8

Trust scores over time (this agent as rater)

Uses trust_scores/step_*_scores.json when available. Each line is this agent’s trust toward one target.
Red dashed vertical lines mark impostor kill events when available (or an inferred non-vote death from vote sessions).
Step 0 · pos R01(8,19) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 12
front tile is floor; moving toward long_task_14 at R01(3,12) which is 12 steps away; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#...P.....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#...P....P#.......T.#
#.T.......#..T.T....#
#.......←.#......P..#
#####################
Visible players
{
  "R10(14,4)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,3)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R11(17,19)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(4,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(9,17)": {
    "player_name": "player_7",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1 · pos R01(7,19) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 11
front tile is floor; moving toward long_task_14 at R01(3,12) which is 12 steps away; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#..P......#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#..P.....P#.......T.#
#.T.......#..T.T....#
#......←..#.....P...#
#####################
Visible players
{
  "R10(14,4)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,3)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R11(16,19)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(3,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(9,17)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 2 · pos R01(6,19) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
front tile is floor; moving toward long_task_14 at R01(3,12) which is 12 steps away; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.P.......#
#.........#..P......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.P......P#.......T.#
#.T.......#..T.TP...#
#.....←...#.........#
#####################
Visible players
{
  "R10(13,4)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,7)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,3)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R11(16,18)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(9,17)": {
    "player_name": "player_7",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 3 · pos R01(5,19) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
front tile is long_task_14 at R01(3,12); progress 0/13; DO_TASK to start completing; BEST_ACTION_SUGGESTION=0 but DO_TASK is valid and prioritized
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.P.......#
#.........#.P.......#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#P.......P#.....P.T.#
#.T.......#..T.T....#
#....←....#.........#
#####################
Visible players
{
  "R10(12,4)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,6)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,3)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R11(16,17)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(9,17)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 4 · pos R01(4,19) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 8
front tile is long_task_14 at R01(3,12); progress 0/13; DO_TASK to start completing; BEST_ACTION_SUGGESTION=2 but DO_TASK is valid and prioritized
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#PP....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.....P...#
#.P.....P.#.......T.#
#.T.......#..T.T....#
#...←.....#.........#
#####################
Visible players
{
  "R10(12,5)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,3)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R11(16,16)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(8,17)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 5 · pos R01(3,19) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 7
front tile is long_task_14 at R01(3,12); progress 0/13; DO_TASK to start completing; BEST_ACTION_SUGGESTION=5 but DO_TASK is valid and prioritized
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#P........#
#..T.T....#......T..#
#.T.......#.PT...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.....P...#
#.........#.........#
#P.....P..#.......T.#
#.T.......#..T.T....#
#..←......#.........#
#####################
Visible players
{
  "R10(12,6)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,3)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R11(16,15)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,17)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 6 · pos R01(2,19) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 8
front tile is long_task_14 at R01(3,12); progress 0/13; DO_TASK to start completing; BEST_ACTION_SUGGESTION=5 but DO_TASK is valid and prioritized
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.P.......#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.....P...#
#.T...T...#.........#
#......P..#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.←.......#.........#
#####################
Visible players
{
  "R10(11,6)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,3)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R11(16,14)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,16)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 7 · pos R01(1,19) · dir 102 · action TURN_RIGHT · assigned 3/3 remaining · minDist 9
front tile is wall; need to turn right to face open path; BEST_ACTION_SUGGESTION=5 (TURN_RIGHT) avoids wall and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.P.......#
#..T.T....#.P....T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.....P...#
#.T...TP..#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#←........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,4)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R11(16,14)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,15)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 8 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
front tile is floor; need to turn right to face open path; BEST_ACTION_SUGGESTION=0 but DO_TASK not valid (front not T), so follow BEST_ACTION_SUGGESTION=0 for forward movement
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#..P...T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#......P..D.....P...#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(13,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,4)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R11(16,14)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,14)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 9 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
front tile is floor; need to move toward long_task_14 at R01(3,12); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids wall and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P..P..T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#......P..#.....T...#
#.........D.....P...#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,5)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R11(16,14)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,13)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 10 · pos R01(1,19) · dir 103 · action TURN_RIGHT · assigned 3/3 remaining · minDist 9
front tile is wall; need to turn right to face open path; BEST_ACTION_SUGGESTION=5 but DO_TASK not valid (front not T), so follow BEST_ACTION_SUGGESTION=5 for TURN_RIGHT to avoid wall and align with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P...P.T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#.........#.....T...#
#.........D.....P...#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
  "R10(11,6)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,5)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R11(16,14)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 11 · pos R01(1,19) · dir 100 · action TURN_RIGHT · assigned 3/3 remaining · minDist 9
front tile is wall; need to turn right to face open path; BEST_ACTION_SUGGESTION=5 but DO_TASK not valid (front not T), so follow BEST_ACTION_SUGGESTION=5 for TURN_RIGHT to avoid wall and align with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....PT..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........D.....P...#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#→........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,5)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R11(16,14)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 12 · pos R01(1,19) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 9
front tile is wall; need to turn right to face open path; BEST_ACTION_SUGGESTION=5 (TURN_RIGHT) avoids wall and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........D.....P...#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#↓........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,5)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R11(16,14)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 13 · pos R01(1,19) · dir 102 · action TURN_RIGHT · assigned 3/3 remaining · minDist 9
front tile is wall; need to turn right to face open path; BEST_ACTION_SUGGESTION=5 but DO_TASK not valid (front not T), so follow BEST_ACTION_SUGGESTION=5 for TURN_RIGHT to avoid wall and align with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....PT..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.....P...#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#←........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,5)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R11(16,14)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,10)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 14 · pos R01(1,19) · dir 103 · action TURN_RIGHT · assigned 3/3 remaining · minDist 9
front tile is wall; need to turn right to face open path; BEST_ACTION_SUGGESTION=5 (TURN_RIGHT) avoids wall and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....PT..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#......P..#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.....P...#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
  "R10(11,6)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,5)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R11(16,14)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(7,9)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 15 · pos R01(1,19) · dir 100 · action TURN_RIGHT · assigned 3/3 remaining · minDist 9
front tile is wall; need to turn right to face open path; BEST_ACTION_SUGGESTION=5 but DO_TASK not valid (front not T), so follow BEST_ACTION_SUGGESTION=5 for TURN_RIGHT to avoid wall and align with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....PT..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.....P...#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D....P....#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#→........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,5)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R11(15,14)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(6,9)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 16 · pos R01(1,19) · dir 101 · action TURN_LEFT · assigned 3/3 remaining · minDist 9
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 9); BEST_ACTION_SUGGESTION=4 (TURN_LEFT) to face correct direction for task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#....P....#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D...P.....#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#↓........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,5)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R11(14,14)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,9)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 17 · pos R01(1,19) · dir 100 · action TURN_LEFT · assigned 3/3 remaining · minDist 9
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 9); BEST_ACTION_SUGGESTION=4 (TURN_LEFT) to face correct direction for task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....PT..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#...P.....#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D..P......#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#→........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,5)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R11(13,14)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(4,9)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 18 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 9); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with task navigation and avoids oscillation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#..P......#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.P.......#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,5)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R11(12,14)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(3,9)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 19 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 8); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with task navigation and avoids oscillation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....PT..#
#.T.......#P.T...T..#
#.........O...T.....#
#.........#.........#
#.P.......#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........DP........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,6)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,5)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R11(11,14)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(2,9)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 20 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 9); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with task navigation and avoids oscillation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#P........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........DP........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,5)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R11(11,14)": {
    "player_name": "player_5",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(1,9)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 21 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 8); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#P........#P........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........OP........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,5)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R11(11,14)": {
    "player_name": "player_5",
    "direction": 102
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(1,8)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 22 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 9); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with task navigation and avoids oscillation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#P.T...T..#
#P........OP..T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R11(10,14)": {
    "player_name": "player_5",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(1,7)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 23 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 8); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#P.T...T..#
#.P.......OP..T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#........PO.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(9,14)": {
    "player_name": "player_5",
    "direction": 102
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(2,7)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 24 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 9); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with task navigation and avoids oscillation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#.P.......O...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.......P.O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(8,14)": {
    "player_name": "player_5",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(2,7)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 25 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 8); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#.P.......OP..T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#......P..O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(7,14)": {
    "player_name": "player_5",
    "direction": 102
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(2,7)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 26 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 9); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with task navigation and avoids oscillation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#.P.......O...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(6,14)": {
    "player_name": "player_5",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(2,7)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 27 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 8); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#..P......OP..T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(5,14)": {
    "player_name": "player_5",
    "direction": 102
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(3,7)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 28 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 9); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with task navigation and avoids oscillation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.TP......#.PT...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(5,13)": {
    "player_name": "player_5",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(3,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 29 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 8); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.P.....#.PT...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T.P....#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(5,12)": {
    "player_name": "player_5",
    "direction": 102
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(4,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 30 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 9); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with task navigation and avoids oscillation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#....P....#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(5,11)": {
    "player_name": "player_5",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 31 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 8); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####D########
#....P....#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(5,11)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 32 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 9); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with task navigation and avoids oscillation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#.....P...#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(6,11)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 33 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 8); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 34 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 9); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with task navigation and avoids oscillation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#PPT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
  "R10(11,6)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(7,11)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(6,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 35 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 8); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,5)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(7,10)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 36 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 9); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with task navigation and avoids oscillation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#.....PT..#
#.T.P.....#.PT...T..#
#.........O...T.....#
#.........#.........#
#......P..#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
  "R10(11,4)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(7,9)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(4,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 37 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 8); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.TP......#.PT...T..#
#.........O...T.....#
#.........#.........#
#.....P...#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(6,9)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(3,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 38 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 9); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with task navigation and avoids oscillation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.P.....#.PT...T..#
#.........O...T.....#
#.........#.........#
#....P....#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(5,9)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(4,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 39 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 8); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#...P.....#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,9)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 40 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 9); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with task navigation and avoids oscillation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#..P......#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(3,9)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(6,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 41 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 8); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.P.......#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(2,9)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 42 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 9); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with task navigation and avoids oscillation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.P.......#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(2,8)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(6,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 43 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 8); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.P.......O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(2,7)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 44 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 9); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with task navigation and avoids oscillation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.P.......O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(2,7)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(6,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 45 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 8); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.P.......O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(2,7)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 46 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 9); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with task navigation and avoids oscillation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.P.......O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(2,7)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(6,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 47 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 8); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#..P......O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(3,7)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 48 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 9); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with task navigation and avoids oscillation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.TP..P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(3,6)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(6,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 49 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 8); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.PP....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,6)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 50 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 9); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with task navigation and avoids oscillation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..TPT....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(4,5)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(6,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 51 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 8); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#...P.....#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,4)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 52 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 9); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with task navigation and avoids oscillation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#...P.....#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(4,3)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(6,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 53 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 8); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#...PT....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,2)": {
    "player_name": "player_5",
    "direction": 103
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 54 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 9); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with task navigation and avoids oscillation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(4,2)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(6,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 55 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 8); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#...PT....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,2)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 56 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 9); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with task navigation and avoids oscillation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(4,2)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(6,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 57 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 8); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#...P.....#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,3)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 58 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 9); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with task navigation and avoids oscillation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(4,2)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(6,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 59 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 8); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#...PT....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,2)": {
    "player_name": "player_5",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 60 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 9); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with task navigation and avoids oscillation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(4,2)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(6,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 61 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 8); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#...PT....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,2)": {
    "player_name": "player_5",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 62 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 9); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with task navigation and avoids oscillation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#...P.....#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(4,3)": {
    "player_name": "player_5",
    "direction": 101
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(6,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 63 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 8); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#...P.....#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,4)": {
    "player_name": "player_5",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 64 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 9); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with task navigation and avoids oscillation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..TPT....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(4,5)": {
    "player_name": "player_5",
    "direction": 101
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(6,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 65 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 8); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.PP....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,6)": {
    "player_name": "player_5",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 66 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 9); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with task navigation and avoids oscillation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#...P.....O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(4,7)": {
    "player_name": "player_5",
    "direction": 101
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(6,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 67 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 8); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#...P.....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,8)": {
    "player_name": "player_5",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 68 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 9); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with task navigation and avoids oscillation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#...P.....#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(4,9)": {
    "player_name": "player_5",
    "direction": 101
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(6,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 69 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 8); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#...P.....#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,9)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 70 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 9); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with task navigation and avoids oscillation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#...P.....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(4,8)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(6,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 71 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 8); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#...P.....O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,7)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 72 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 9); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with task navigation and avoids oscillation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.P.P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(4,6)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(6,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 73 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 8); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..TPT....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,5)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 74 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 9); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with task navigation and avoids oscillation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#...P.....#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(4,4)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(6,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 75 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 8); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#...P.....#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,3)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 76 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 9); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with task navigation and avoids oscillation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(4,2)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(6,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 77 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 8); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#...PT....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,2)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 78 · pos R01(1,19) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 9); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with task navigation and avoids oscillation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#↑........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(4,2)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(6,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 79 · pos R01(1,18) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 8); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#...PT....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#↑T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,2)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 80 · pos R01(1,19) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 9); BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) avoids oscillation and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#→........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,2)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R00(6,6)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 81 · pos R01(1,18) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
front tile is short_task_13; not in TASKS_TO_COMPLETE; need to move toward long_task_14 at R01(3,12) (manhattan dist 8); BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) avoids oscillation and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#...P.....#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#→T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(4,3)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,16)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R00(6,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 82 · pos R01(1,17) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 7); BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) avoids oscillation and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#.........#
#.........#.........#
#.........#P........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#→P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,4)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,2)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 83 · pos R01(1,16) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 6
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 6); BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) avoids oscillation and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#→P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,5)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(4,2)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,16)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R00(6,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 84 · pos R01(1,15) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
front tile is short_task_8; not in TASKS_TO_COMPLETE; need to move toward long_task_14 at R01(3,12) (manhattan dist 5); BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) avoids oscillation and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#→T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,5)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,2)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 85 · pos R01(1,14) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 4
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 4); BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) avoids oscillation and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#.........#
#.........#.........#
#.........#P........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#→........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,4)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(4,2)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,16)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R00(6,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 86 · pos R01(1,13) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 3
front tile is floor; need to move toward long_task_14 at R01(3,12) (manhattan dist 3); BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) avoids oscillation and aligns with task navigation
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#...P.....#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T....P..#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#→........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,3)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R00(7,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 87 · pos R01(1,12) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
front tile is long_task_14 at R01(3,12); progress 0/13; DO_TASK to start task; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with task completion
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#→.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(4,2)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,16)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R00(6,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 88 · pos R01(2,12) · dir 100 · action DO_TASK · assigned 3/3 remaining · minDist 1
front tile is long_task_14 at R01(3,12); progress 0/13; DO_TASK to start task; BEST_ACTION_SUGGESTION=8 aligns with task completion
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#...P.....#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.→T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,1)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 89 · pos R01(2,12) · dir 100 · action DO_TASK · assigned 3/3 remaining · minDist 1
front tile is long_task_14 at R01(3,12); progress 1/13; DO_TASK to advance task; BEST_ACTION_SUGGESTION=8 aligns with task completion
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)1/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.→T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(4,2)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,16)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R00(6,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 90 · pos R01(2,12) · dir 100 · action DO_TASK · assigned 3/3 remaining · minDist 1
front tile is long_task_14 at R01(3,12); progress 2/13; DO_TASK to advance task; BEST_ACTION_SUGGESTION=8 aligns with task completion
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)2/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#...P.....#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T....P..#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.→T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,3)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R00(7,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 91 · pos R01(2,12) · dir 100 · action DO_TASK · assigned 3/3 remaining · minDist 1
front tile is long_task_14 at R01(3,12); progress 3/13; DO_TASK to advance task; BEST_ACTION_SUGGESTION=8 aligns with task completion
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)3/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.→T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(4,2)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,16)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R00(6,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 92 · pos R01(2,12) · dir 100 · action DO_TASK · assigned 3/3 remaining · minDist 1
front tile is long_task_14 at R01(3,12); progress 4/13; DO_TASK to advance task; BEST_ACTION_SUGGESTION=8 aligns with task completion
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)4/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#...P.....#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.→T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,1)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 93 · pos R01(2,12) · dir 100 · action DO_TASK · assigned 3/3 remaining · minDist 1
front tile is long_task_14 at R01(3,12); progress 5/13; DO_TASK to advance task; BEST_ACTION_SUGGESTION=8 aligns with task completion
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)5/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.→T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(4,2)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,16)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R00(6,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 94 · pos R01(2,12) · dir 100 · action DO_TASK · assigned 3/3 remaining · minDist 1
front tile is long_task_14 at R01(3,12); progress 6/13; DO_TASK to advance task; BEST_ACTION_SUGGESTION=8 aligns with task completion
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)6/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#...P.....#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T....P..#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.→T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,3)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R00(7,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 95 · pos R01(2,12) · dir 100 · action DO_TASK · assigned 3/3 remaining · minDist 1
front tile is long_task_14 at R01(3,12); progress 7/13; DO_TASK to advance task; BEST_ACTION_SUGGESTION=8 aligns with task completion
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)7/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.→T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(4,2)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,16)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R00(6,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 96 · pos R01(2,12) · dir 100 · action DO_TASK · assigned 3/3 remaining · minDist 1
front tile is long_task_14 at R01(3,12); progress 8/13; DO_TASK to advance task; BEST_ACTION_SUGGESTION=8 aligns with task completion
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)8/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#...P.....#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.→T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,1)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 97 · pos R01(2,12) · dir 100 · action DO_TASK · assigned 3/3 remaining · minDist 1
front tile is long_task_14 at R01(3,12); progress 9/13; DO_TASK to advance task; BEST_ACTION_SUGGESTION=8 aligns with task completion
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)9/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.→T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(4,2)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,16)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R00(6,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 98 · pos R01(2,12) · dir 100 · action DO_TASK · assigned 3/3 remaining · minDist 1
front tile is long_task_14 at R01(3,12); progress 10/13; DO_TASK to advance task; BEST_ACTION_SUGGESTION=8 aligns with task completion
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)10/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#...P.....#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.→T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,3)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 99 · pos R01(2,12) · dir 100 · action DO_TASK · assigned 3/3 remaining · minDist 1
front tile is long_task_14 at R01(3,12); progress 11/13; DO_TASK to advance task; BEST_ACTION_SUGGESTION=8 aligns with task completion
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)11/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.→T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(4,2)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,16)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R00(6,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 100 · pos R01(2,12) · dir 100 · action DO_TASK · assigned 3/3 remaining · minDist 1
front tile is long_task_14 at R01(3,12); progress 12/13; DO_TASK to complete task; BEST_ACTION_SUGGESTION=8 aligns with task completion
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
long_task_14R01(3,12)12/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#...P.....#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.→T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,1)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 101 · pos R01(2,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 6
front tile is long_task_14 at R01(3,12); progress 12/13; DO_TASK to complete task; BEST_ACTION_SUGGESTION=8 aligns with task completion
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.P.....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.→T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(4,2)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,16)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R00(4,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 102 · pos R01(1,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 7
front tile is long_task_14 at R01(3,12); progress 12/13; DO_TASK to complete task; BEST_ACTION_SUGGESTION=8 aligns with task completion
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#...P.....#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#→.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,3)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 103 · pos R01(2,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 6
front tile is long_task_14 at R01(3,12); progress 12/13; DO_TASK to complete task; BEST_ACTION_SUGGESTION=8 aligns with task completion
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.→T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(4,2)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,16)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R00(6,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 104 · pos R01(1,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 7
front tile is floor; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) to avoid oscillation; previous steps oscillated between R01(1,12) and R01(2,12) with MOVE_FORWARD/BACKWARD
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#...P.....#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#→.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,1)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 105 · pos R01(1,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 6
front tile is floor; BEST_ACTION_SUGGESTION=4 (TURN_LEFT) to align with task path; avoid oscillation from previous steps
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.P.....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#→........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(4,2)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,16)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R00(4,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 106 · pos R01(1,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 6
front tile is floor; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to align with task path; avoid oscillation from previous steps
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#...P.....#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#↑........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,3)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 107 · pos R01(2,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 5
front tile is floor; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to align with task path; avoid oscillation from previous steps
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.↑.......#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(4,2)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,16)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R00(6,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 108 · pos R01(3,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 6
front tile is floor; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to align with task path; avoid oscillation from previous steps
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#...P.....#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#..↑......#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,1)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 109 · pos R01(4,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 7
front tile is floor; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to align with task path; avoid oscillation from previous steps
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.P.....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#...↑.....#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(4,2)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,16)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R00(4,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 110 · pos R01(5,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 8
front tile is floor; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to align with task path; avoid oscillation from previous steps
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#...P.....#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#....↑....#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,3)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 111 · pos R01(6,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 9
front tile is floor; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to align with task path; avoid oscillation from previous steps
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.....↑...#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(4,2)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,16)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R00(6,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 112 · pos R01(7,11) · dir 103 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) to open door ahead; avoid oscillation from previous steps
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#...P.....#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,1)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 113 · pos R01(7,11) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) to proceed toward common_task_12; avoid oscillation from previous steps
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.P.....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......↑..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(4,2)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,16)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R00(4,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 114 · pos R01(7,10) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 9
front tile is floor; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) to proceed toward common_task_12; avoid oscillation from previous steps
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#...P.....#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,3)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 115 · pos R00(7,9) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 8
front tile is floor; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) to align with task path; avoid oscillation from previous steps
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#......↑..#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(4,2)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,16)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R00(6,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 116 · pos R00(6,9) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 7
front tile is floor; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) to align with task path; avoid oscillation from previous steps
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#...P.....#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.....↑...#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,1)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 117 · pos R00(5,9) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 6
front tile is floor; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) to align with task path; avoid oscillation from previous steps
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.P.....#.PT...T..#
#.........O...T.....#
#.........#.........#
#....↑....#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(4,2)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,16)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R00(4,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 118 · pos R00(4,9) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 5
front tile is floor; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) to align with task path; avoid oscillation from previous steps
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#.........#
#...P.....#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#...↑.....#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,3)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 119 · pos R00(3,9) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 4
front tile is floor; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) to align with task path; avoid oscillation from previous steps
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#...PT....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#..↑......#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(4,2)": {
    "player_name": "player_5",
    "direction": 100
  },
  "R01(2,16)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R00(6,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 120 · pos R00(2,9) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 3
front tile is common_task_12; DO_TASK to complete 0/3 progress; BEST_ACTION_SUGGESTION=5 (TURN_RIGHT) but DO_TASK has priority over movement
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.←.......#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 121 · pos R00(1,9) · dir 102 · action TURN_BACK · assigned 2/3 remaining · minDist 4
front tile is wall; BEST_ACTION_SUGGESTION=6 (TURN_BACK) to face away from wall; avoid moving into wall
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#....P....O...T.....#
#.........#.........#
#←........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,7)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 122 · pos R00(1,9) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 4
front tile is floor; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) to align with task path; avoid oscillation from previous steps
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#.........O...T.....#
#....P....#.........#
#→........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 123 · pos R00(1,8) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 3
front tile is floor; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) to align with task path; avoid oscillation from previous steps
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#.........O...T.....#
#→...P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 124 · pos R00(1,7) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 2
front tile is floor; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) to align with task path; avoid oscillation from previous steps
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#→........O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 125 · pos R00(1,6) · dir 100 · action DO_TASK · assigned 2/3 remaining · minDist 1
front tile is common_task_12; DO_TASK to complete 0/3 progress; BEST_ACTION_SUGGESTION=8 (DO_TASK) has priority over movement
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#→T.......#.PT...T..#
#.........O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 126 · pos R00(1,6) · dir 100 · action DO_TASK · assigned 2/3 remaining · minDist 1
front tile is common_task_12; DO_TASK to complete 1/3 progress; BEST_ACTION_SUGGESTION=8 has priority over movement
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)1/33
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#→T.......#.PT...T..#
#.........O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 127 · pos R00(1,6) · dir 100 · action DO_TASK · assigned 2/3 remaining · minDist 1
front tile is common_task_12; DO_TASK to complete 2/3 progress; BEST_ACTION_SUGGESTION=8 has priority over movement
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)2/33
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 1
long_task_14
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#→T.......#.PT...T..#
#.........O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 128 · pos R00(1,6) · dir 100 · action NOOP · assigned 1/3 remaining · minDist 12
front tile is common_task_12; DO_TASK to complete 3/3 progress; BEST_ACTION_SUGGESTION=8 has priority over movement
Assigned tasks (remaining) — 1
nameposprogresssteps
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 2
long_task_14, common_task_12
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#→T.......#.PT...T..#
#.........O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 129 · pos R00(1,6) · dir 100 · action STRAFE_RIGHT · assigned 1/3 remaining · minDist 12
front tile is common_task_12; DO_TASK already completed (3/3); move to next task short_task_9 at R10(13,6); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to align with path; avoid NOOP stalling
Assigned tasks (remaining) — 1
nameposprogresssteps
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 2
long_task_14, common_task_12
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#→T.......#.PT...T..#
#.........O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 130 · pos R00(1,7) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 13
front tile is floor; moving toward short_task_9 at R10(13,6); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with path; avoid oscillation from previous STRAFE_RIGHT
Assigned tasks (remaining) — 1
nameposprogresssteps
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 2
long_task_14, common_task_12
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#→........O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 131 · pos R00(2,7) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 12
front tile is floor; moving toward short_task_9 at R10(13,6); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with path; avoid oscillation from previous STRAFE_RIGHT
Assigned tasks (remaining) — 1
nameposprogresssteps
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 2
long_task_14, common_task_12
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#.→.......O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 132 · pos R00(3,7) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 11
front tile is floor; moving toward short_task_9 at R10(13,6); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with path; avoid oscillation from previous STRAFE_RIGHT
Assigned tasks (remaining) — 1
nameposprogresssteps
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 2
long_task_14, common_task_12
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#..→......O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 133 · pos R00(4,7) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 10
front tile is floor; moving toward short_task_9 at R10(13,6); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with path; avoid oscillation from previous STRAFE_RIGHT
Assigned tasks (remaining) — 1
nameposprogresssteps
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 2
long_task_14, common_task_12
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#...→.....O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 134 · pos R00(5,7) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 9
front tile is floor; moving toward short_task_9 at R10(13,6); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with path; avoid oscillation from previous STRAFE_RIGHT
Assigned tasks (remaining) — 1
nameposprogresssteps
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 2
long_task_14, common_task_12
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#....→....O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 135 · pos R00(6,7) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 8
front tile is floor; moving toward short_task_9 at R10(13,6); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with path; avoid oscillation from previous STRAFE_RIGHT
Assigned tasks (remaining) — 1
nameposprogresssteps
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 2
long_task_14, common_task_12
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#.....→...O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 136 · pos R00(7,7) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 7
front tile is floor; moving toward short_task_9 at R10(13,6); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with path; avoid oscillation from previous STRAFE_RIGHT
Assigned tasks (remaining) — 1
nameposprogresssteps
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 2
long_task_14, common_task_12
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#......→..O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 137 · pos R00(8,7) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 6
front tile is floor; moving toward short_task_9 at R10(13,6); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with path; avoid oscillation from previous STRAFE_RIGHT
Assigned tasks (remaining) — 1
nameposprogresssteps
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 2
long_task_14, common_task_12
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#.......→.O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 138 · pos R00(9,7) · dir 100 · action OPEN_DOOR · assigned 1/3 remaining · minDist 5
front tile is floor; moving toward short_task_9 at R10(13,6); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) aligns with path; avoid oscillation from previous STRAFE_RIGHT
Assigned tasks (remaining) — 1
nameposprogresssteps
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 2
long_task_14, common_task_12
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#........→O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 139 · pos R00(9,7) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 5
front tile is open door; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with path to short_task_9 at R10(13,6); avoid oscillation from previous STRAFE_RIGHT
Assigned tasks (remaining) — 1
nameposprogresssteps
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 2
long_task_14, common_task_12
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#........→O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 140 · pos R10(10,7) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 4
front tile is open door; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with path to short_task_9 at R10(13,6); avoid oscillation from previous STRAFE_RIGHT
Assigned tasks (remaining) — 1
nameposprogresssteps
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 2
long_task_14, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#.........O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 141 · pos R10(11,7) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 3
front tile is open door; moving toward short_task_9 at R10(13,6); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) aligns with path; avoid oscillation from previous STRAFE_RIGHT
Assigned tasks (remaining) — 1
nameposprogresssteps
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 2
long_task_14, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#.........O→..T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,4)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 142 · pos R10(12,7) · dir 100 · action TURN_LEFT · assigned 1/3 remaining · minDist 2
front tile is open door; moving toward short_task_9 at R10(13,6); BEST_ACTION_SUGGESTION=4 (TURN_LEFT) aligns with path; avoid oscillation from previous STRAFE_RIGHT
Assigned tasks (remaining) — 1
nameposprogresssteps
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 2
long_task_14, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....PT..#
#.T.......#.PT...T..#
#.........O.→.T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,5)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 143 · pos R10(12,7) · dir 103 · action STRAFE_RIGHT · assigned 1/3 remaining · minDist 2
front tile is floor; moving toward short_task_9 at R10(13,6); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) aligns with path; avoid oscillation from previous STRAFE_RIGHT
Assigned tasks (remaining) — 1
nameposprogresssteps
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 2
long_task_14, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....PT..#
#.T.......#.PT...T..#
#.........O.↑.T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,5)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 144 · pos R10(13,7) · dir 103 · action DO_TASK · assigned 1/3 remaining · minDist 1
front tile is task panel matching short_task_9; BEST_ACTION_SUGGESTION=8 (DO_TASK) aligns with task completion; avoid oscillation from previous STRAFE_RIGHT
Assigned tasks (remaining) — 1
nameposprogresssteps
short_task_9R10(13,6)0/88
Assigned tasks (completed) — 2
long_task_14, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#PPT...T..#
#.........O..↑T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,6)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 145 · pos R10(13,7) · dir 103 · action DO_TASK · assigned 1/3 remaining · minDist 1
front tile is task panel matching short_task_9; BEST_ACTION_SUGGESTION=8 (DO_TASK) aligns with task completion; avoid oscillation from previous STRAFE_RIGHT
Assigned tasks (remaining) — 1
nameposprogresssteps
short_task_9R10(13,6)1/88
Assigned tasks (completed) — 2
long_task_14, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#.........OP.↑T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 146 · pos R10(13,7) · dir 103 · action DO_TASK · assigned 1/3 remaining · minDist 1
front tile matches short_task_9; DO_TASK completes it; avoid repeating DO_TASK on same task
Assigned tasks (remaining) — 1
nameposprogresssteps
short_task_9R10(13,6)2/88
Assigned tasks (completed) — 2
long_task_14, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#.........O..↑T.....#
#....P....#P........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 147 · pos R10(13,7) · dir 103 · action DO_TASK · assigned 1/3 remaining · minDist 1
front tile matches short_task_9; DO_TASK completes it; avoid repeating DO_TASK on same task
Assigned tasks (remaining) — 1
nameposprogresssteps
short_task_9R10(13,6)3/88
Assigned tasks (completed) — 2
long_task_14, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#.........OP.↑T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 148 · pos R10(13,7) · dir 103 · action DO_TASK · assigned 1/3 remaining · minDist 1
front tile matches short_task_9; DO_TASK completes it; avoid repeating DO_TASK on same task
Assigned tasks (remaining) — 1
nameposprogresssteps
short_task_9R10(13,6)4/88
Assigned tasks (completed) — 2
long_task_14, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#PPT...T..#
#.........O..↑T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,6)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 149 · pos R10(13,7) · dir 103 · action DO_TASK · assigned 1/3 remaining · minDist 1
front tile matches short_task_9; DO_TASK completes it; avoid repeating DO_TASK on same task
Assigned tasks (remaining) — 1
nameposprogresssteps
short_task_9R10(13,6)5/88
Assigned tasks (completed) — 2
long_task_14, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#.........OP.↑T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 150 · pos R10(13,7) · dir 103 · action DO_TASK · assigned 1/3 remaining · minDist 1
front tile matches short_task_9; DO_TASK completes it; avoid repeating DO_TASK on same task
Assigned tasks (remaining) — 1
nameposprogresssteps
short_task_9R10(13,6)6/88
Assigned tasks (completed) — 2
long_task_14, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#PPT...T..#
#.........O..↑T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,6)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 151 · pos R10(13,7) · dir 103 · action DO_TASK · assigned 1/3 remaining · minDist 1
front tile matches short_task_9; DO_TASK completes it; avoid repeating DO_TASK on same task
Assigned tasks (remaining) — 1
nameposprogresssteps
short_task_9R10(13,6)7/88
Assigned tasks (completed) — 2
long_task_14, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#.........OP.↑T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 152 · pos R10(13,7) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile matches short_task_9; DO_TASK already completed; avoid repeating DO_TASK; move to next task
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#PPT...T..#
#.........O..↑T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,6)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 153 · pos R10(13,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile matches short_task_9 (already completed); avoid repeating DO_TASK; move backward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....PT..#
#.T.......#.PT...T..#
#.........O...T.....#
#....P....#..↑......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,5)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 154 · pos R10(13,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; avoid repeating DO_TASK on completed task; move backward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#PPT...T..#
#.........O...T.....#
#....P....#.........#
#.........#..↑......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,6)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 155 · pos R10(13,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile matches short_task_9 (already completed); avoid repeating DO_TASK; move backward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....PT..#
#.T.......#.PT...T..#
#.........O...T.....#
#....P....#..↑......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,5)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 156 · pos R10(13,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; avoid repeating DO_TASK on completed task; move backward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#PPT...T..#
#.........O...T.....#
#....P....#.........#
#.........#..↑......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,6)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 157 · pos R10(13,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile matches completed task; avoid repeating DO_TASK; move backward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#.........OP..T.....#
#....P....#..↑......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 158 · pos R10(13,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
front tile matches completed task; avoid repeating DO_TASK; move backward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#PPT...T..#
#.........O...T.....#
#....P....#.........#
#.........#..↑......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,6)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 159 · pos R10(13,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; avoid repeating DO_TASK on completed task; move backward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#.........OP..T.....#
#....P....#..↑......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 160 · pos R10(13,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; avoid repeating DO_TASK on completed task; move backward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#PPT...T..#
#.........O...T.....#
#....P....#.........#
#.........#..→......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,6)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 161 · pos R10(14,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; avoid repeating DO_TASK on completed task; move backward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#P.T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#...→.....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,6)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,18)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 162 · pos R10(15,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; avoid repeating DO_TASK on completed task; move backward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#....→....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,18)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 163 · pos R10(16,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; avoid repeating DO_TASK on completed task; move backward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#P.T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#.....→...#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,6)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 164 · pos R10(17,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; move forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#......→..#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 165 · pos R10(18,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; move forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#P.T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#.......→.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,6)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 166 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; move backward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#........→#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 167 · pos R10(18,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; move backward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#P.T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#.......→.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,6)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 168 · pos R10(17,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#......→..#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 169 · pos R10(18,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#P.T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#.......→.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,6)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 170 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#........→#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 171 · pos R10(18,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#P.T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#.......→.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,6)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 172 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#........→#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 173 · pos R10(18,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#P.T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#.......→.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,6)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 174 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#........→#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 175 · pos R10(18,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#....P....#P........#
#.........#.......→.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 176 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#........→#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 177 · pos R10(18,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#P.T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#.......→.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,6)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 178 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#........→#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 179 · pos R10(18,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#....P....#P........#
#.........#.......→.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 180 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#........→#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 181 · pos R10(18,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#P.T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#.......→.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,6)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 182 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#........→#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 183 · pos R10(18,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#....P....#P........#
#.........#.......→.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 184 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#........→#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 185 · pos R10(18,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#P.T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#.......→.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,6)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 186 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#........→#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 187 · pos R10(18,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#....P....#P........#
#.........#.......→.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 188 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#........→#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 189 · pos R10(18,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#P.T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#.......→.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,6)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 190 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#........→#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 191 · pos R10(18,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#....P....#P........#
#.........#.......→.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 192 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#........→#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 193 · pos R10(18,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#P.T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#.......→.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,6)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 194 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#........→#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 195 · pos R10(18,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#....P....#P........#
#.........#.......→.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 196 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#........→#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 197 · pos R10(18,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#P.T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#.......→.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,6)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 198 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#........→#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 199 · pos R10(18,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#....P....#P........#
#.........#.......→.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 200 · pos R10(18,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#.......→.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 201 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#........→#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 202 · pos R10(18,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#.......→.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 203 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#........→#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 204 · pos R10(18,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#.......→.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 205 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#........→#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 206 · pos R10(18,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#.......→.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 207 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OPP.T.....#
#....P....#.........#
#.........#........→#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 208 · pos R10(18,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#....P....#P........#
#.........#.......→.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 209 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#P.......→#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,9)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 210 · pos R10(18,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#....P....#P........#
#.........#.......→.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(5,8)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 211 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.....P...#.........#
#.........#P.......→#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,9)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(6,8)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 212 · pos R10(18,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#......P..#P........#
#.........#.......→.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(7,8)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 213 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.......P.#.........#
#.........#P.......→#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,9)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(8,8)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 214 · pos R10(18,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#........P#P........#
#.........#.......→.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(9,8)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 215 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#........P#.........#
#.........#P.......→#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,9)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(9,8)": {
    "player_name": "player_7",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 216 · pos R10(18,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#P........#
#........P#.......→.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(9,9)": {
    "player_name": "player_7",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 217 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#........P#P.......→#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,9)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(9,9)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 218 · pos R10(18,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#P........#
#.......P.#.......→.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(8,9)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 219 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#......P..#P.......→#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,9)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(7,9)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 220 · pos R10(18,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#P........#
#.....P...#.......→.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R00(6,9)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 221 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#....P....#P.......→#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,9)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R00(5,9)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 222 · pos R10(18,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#...P.....#P......→.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,9)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,9)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 223 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#..P......#P.......→#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,9)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(3,9)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 224 · pos R10(18,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.P.......#P......→.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,9)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(10,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(2,9)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 225 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#........PO...T.....#
#.........#P........#
#P........#........→#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R00(9,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(1,9)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 226 · pos R10(18,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.......P.OP..T.....#
#.........#.........#
#P........#.......→.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R00(8,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(1,9)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 227 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#P.T...T..#
#......P..O...T.....#
#P........#.........#
#.........#........→#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,6)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R00(7,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(1,8)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 228 · pos R10(18,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#P....P...OP..T.....#
#.........#.........#
#.........#.......→.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R00(6,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(1,7)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 229 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.P..P....OP..T.....#
#.........#.........#
#.........#........→#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R00(5,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(2,7)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 230 · pos R10(18,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#..PP.....OP..T.....#
#.........#.........#
#.........#.......→.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R00(4,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(3,7)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 231 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.TPP.....#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#........→#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R00(4,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(3,6)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 232 · pos R10(18,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#..PP.....OP..T.....#
#.........#.........#
#.........#.......→.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R00(4,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(3,7)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 233 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.TP......#..T...T..#
#....P....OP..T.....#
#.........#.........#
#.........#........→#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R00(5,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(3,6)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 234 · pos R10(18,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.P.....#..T...T..#
#...P.....OP..T.....#
#.........#.........#
#.........#.......→.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R00(4,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,6)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 235 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..TPT....#.....PT..#
#.T.......#..T...T..#
#..P......OP..T.....#
#.........#.........#
#.........#........→#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R00(3,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,5)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 236 · pos R10(18,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..TPT....#.....PT..#
#.T.......#..T...T..#
#.P.......O...T.....#
#.........#P........#
#.........#.......→.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R00(2,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R00(4,5)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 237 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..TPT....#.....PT..#
#.T.......#..T...T..#
#.P.......OP..T.....#
#.........#.........#
#.........#........→#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R00(2,7)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R00(4,5)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 238 · pos R10(18,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..TPT....#.....PT..#
#.T.......#..T...T..#
#.P.......OP..T.....#
#.........#.........#
#.........#.......→.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R00(2,7)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R00(4,5)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 239 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..TPT....#.....PT..#
#.T.......#..T...T..#
#.P.......OP..T.....#
#.........#.........#
#.........#........→#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R00(2,7)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R00(4,5)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 240 · pos R10(18,9) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..TPT....#.....PT..#
#.T.......#..T...T..#
#.P.......O...T.....#
#.........#P........#
#.........#.......↓.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R00(2,7)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R00(4,5)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 241 · pos R10(18,8) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.P.....#..T...T..#
#.P.......O...T.....#
#.........#P......↓.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R00(2,7)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R00(4,6)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 242 · pos R10(18,9) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; no tasks to complete; avoid oscillation by moving forward to explore new area
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#..T...T..#
#.P.......OP..T.....#
#.........#.........#
#.........#.......↓.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R00(2,7)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(5,6)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 243 · pos R10(18,8) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE is empty; avoid oscillation by moving forward to explore new area; last step was MOVE_BACKWARD from (18,9) to (18,8), so moving forward to (18,9) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#..T...T..#
#.........OP..T.....#
#.P.......#.......↓.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R00(2,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(6,6)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 244 · pos R10(18,9) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE is empty; avoid oscillation by moving forward to explore new area; last step was MOVE_FORWARD from (18,8) to (18,9), so moving forward to (18,10) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T....P..#..T...T..#
#.........OP..T.....#
#.........#.........#
#.P.......#.......↓.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R00(2,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(7,6)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 245 · pos R10(18,8) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE is empty; avoid oscillation by moving forward to explore new area; last step was MOVE_FORWARD from (18,8) to (18,9), so moving forward to (18,10) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T....P..#..T...T..#
#.........OP..T.....#
#.........#.......↓.#
#..P......#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R00(3,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(7,6)": {
    "player_name": "player_7",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 246 · pos R10(18,9) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE is empty; avoid oscillation by moving forward to explore new area; last step was MOVE_FORWARD from (18,8) to (18,9), so moving forward to (18,10) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#......P..OP..T.....#
#.........#.........#
#...P.....#.......↓.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R00(4,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(7,7)": {
    "player_name": "player_7",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 247 · pos R10(18,8) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_FORWARD to (18,9) so move backward to (18,8) to break loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#......P..#.......↓.#
#....P....#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R00(5,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(7,8)": {
    "player_name": "player_7",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 248 · pos R10(18,7) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_BACKWARD from (18,9) to (18,8), so moving forward to (18,9) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T...↓.#
#.........#.........#
#.....PP..#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R00(6,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(7,9)": {
    "player_name": "player_7",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 249 · pos R10(18,8) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_FORWARD from (18,8) to (18,9) so move backward to (18,8) to break loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......↓.#
#.....PP..#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R00(6,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(7,9)": {
    "player_name": "player_7",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 250 · pos R10(18,7) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_BACKWARD from (18,9) to (18,8), so moving forward to (18,9) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T...↓.#
#.........#.........#
#.....PP..#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R00(6,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R00(7,9)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 251 · pos R10(18,8) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_FORWARD from (18,8) to (18,9) so move backward to (18,8) to break loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......↓.#
#....P....#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R00(5,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(7,10)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 252 · pos R10(18,7) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_BACKWARD from (18,9) to (18,8), so moving forward to (18,9) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T...↓.#
#.........#.........#
#.....P...#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R00(6,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 253 · pos R10(18,8) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_BACKWARD from (18,9) to (18,8), so moving forward to (18,9) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......↓.#
#....P....#.........#
#######O####D########
#.......P.#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R00(5,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(8,11)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 254 · pos R10(18,9) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,10) but last step was MOVE_FORWARD from (18,8) to (18,9) so move backward to (18,8) to break loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.....P...#.......↓.#
#######O####D########
#........P#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R00(6,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(9,11)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 255 · pos R10(18,8) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_BACKWARD from (18,9) to (18,8), so moving forward to (18,9) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......↓.#
#......P..#.........#
#######O####D########
#.........#.........#
#..T.....P#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R00(7,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(9,12)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 256 · pos R10(18,9) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,10) but last step was MOVE_FORWARD from (18,8) to (18,9) so move backward to (18,8) to break loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.....P...#.......↓.#
#######O####D########
#.........#.........#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R00(6,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(9,13)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 257 · pos R10(18,8) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_BACKWARD from (18,9) to (18,8), so moving forward to (18,9) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......↓.#
#....P....#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#........PO.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R00(5,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(9,14)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 258 · pos R10(18,9) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,10) but last step was MOVE_FORWARD from (18,8) to (18,9) so move backward to (18,8) to break loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#...P.....#.......↓.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#........PO.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R00(4,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(9,14)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 259 · pos R10(18,8) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_BACKWARD from (18,9) to (18,8), so moving forward to (18,9) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......↓.#
#..P......#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R00(3,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R11(10,14)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 260 · pos R10(18,9) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,10) but last step was MOVE_FORWARD from (18,8) to (18,9) so move backward to (18,8) to break loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.P.......#.......↓.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R00(2,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R11(11,14)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 261 · pos R10(18,8) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_BACKWARD from (18,9) to (18,8), so moving forward to (18,9) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......↓.#
#P........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R00(1,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R11(12,14)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 262 · pos R10(18,9) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,10) but last step was MOVE_FORWARD from (18,8) to (18,9) so move backward to (18,8) to break loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.P.......#.......↓.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O..P......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R00(2,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R11(13,14)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 263 · pos R10(18,8) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_BACKWARD from (18,9) to (18,8), so moving forward to (18,9) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......↓.#
#P........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#..P..T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R00(1,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R11(13,13)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 264 · pos R10(18,9) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,10) but last step was MOVE_FORWARD from (18,8) to (18,9) so move backward to (18,8) to break loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.P.......#.......↓.#
#######O####D########
#.........#.........#
#..T......#..P......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R00(2,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R11(13,12)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 265 · pos R10(18,8) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_BACKWARD from (18,9) to (18,8), so moving forward to (18,9) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......↓.#
#P........#.........#
#######O####D########
#.........#..P......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R00(1,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R11(13,11)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 266 · pos R10(18,9) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,10) but last step was MOVE_FORWARD from (18,8) to (18,9) so move backward to (18,8) to break loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.P.......#.......↓.#
#######O####D########
#.........#..P......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R00(2,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R11(13,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 267 · pos R10(18,8) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_BACKWARD from (18,9) to (18,8), so moving forward to (18,9) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......↓.#
#P........#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R00(1,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 268 · pos R10(18,9) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,10) but last step was MOVE_FORWARD from (18,8) to (18,9) so move backward to (18,8) to break loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.P.......#.......↓.#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R00(2,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 269 · pos R10(18,8) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_BACKWARD from (18,9) to (18,8), so moving forward to (18,9) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......↓.#
#P........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R00(1,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R11(12,10)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 270 · pos R10(18,9) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,10) but last step was MOVE_FORWARD from (18,8) to (18,9) so move backward to (18,8) to break loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.P.......#.P.....↓.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R00(2,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R10(12,9)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 271 · pos R10(18,8) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_BACKWARD from (18,9) to (18,8), so moving forward to (18,9) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#PP.....↓.#
#P........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R00(1,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R10(12,8)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 272 · pos R10(18,9) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,10) but last step was MOVE_FORWARD from (18,8) to (18,9) so move backward to (18,8) to break loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#..P......#
#.P.......#.......↓.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R00(2,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R10(13,8)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 273 · pos R10(18,8) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_BACKWARD from (18,9) to (18,8), so moving forward to (18,9) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P..P...↓.#
#P........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R00(1,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R10(14,8)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 274 · pos R10(18,9) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,10) but last step was MOVE_FORWARD from (18,8) to (18,9) so move backward to (18,8) to break loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#....P....#
#.P.......#.......↓.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R00(2,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R10(15,8)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 275 · pos R10(18,8) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_BACKWARD from (18,9) to (18,8), so moving forward to (18,9) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...TP....#
#.........#P......↓.#
#P........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R00(1,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R10(15,7)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 276 · pos R10(18,9) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,10) but last step was MOVE_FORWARD from (18,8) to (18,9) so move backward to (18,8) to break loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T.P.T..#
#.........OP..T.....#
#.........#.........#
#.P.......#.......↓.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R00(2,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R10(15,6)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 277 · pos R10(18,8) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_BACKWARD from (18,9) to (18,8), so moving forward to (18,9) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....PPT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......↓.#
#P........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R00(1,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R10(15,5)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 278 · pos R10(18,9) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,10) but last step was MOVE_FORWARD from (18,8) to (18,9) so move backward to (18,8) to break loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....PPT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.P.......#.......↓.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R00(2,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R10(15,5)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 279 · pos R10(18,8) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_BACKWARD from (18,9) to (18,8), so moving forward to (18,9) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T.P.T..#
#.........O...T.....#
#.........#P......↓.#
#P........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R00(1,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R10(15,6)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 280 · pos R10(18,8) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_BACKWARD from (18,9) to (18,8), so moving forward to (18,9) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......↓.#
#.P.......#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R00(2,9)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 281 · pos R10(18,9) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,10) but last step was MOVE_FORWARD from (18,8) to (18,9) so move backward to (18,8) to break loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.P.......#.......↓.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R00(2,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 282 · pos R10(18,8) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_BACKWARD from (18,9) to (18,8), so moving forward to (18,9) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......↓.#
#P........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R00(1,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 283 · pos R10(18,9) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,10) but last step was MOVE_FORWARD from (18,8) to (18,9) so move backward to (18,8) to break loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.P.......#.......↓.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R00(2,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 284 · pos R10(18,8) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_BACKWARD from (18,9) to (18,8), so moving forward to (18,9) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......↓.#
#P........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R00(1,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 285 · pos R10(18,9) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,10) but last step was MOVE_FORWARD from (18,8) to (18,9) so move backward to (18,8) to break loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.P.......#.......↓.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R00(2,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 286 · pos R10(18,8) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_BACKWARD from (18,9) to (18,8), so moving forward to (18,9) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......↓.#
#..P......#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R00(3,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 287 · pos R10(18,9) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,10) but last step was MOVE_FORWARD from (18,8) to (18,9) so move backward to (18,8) to break loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.P.......#.......↓.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R00(2,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 288 · pos R10(18,8) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_BACKWARD from (18,9) to (18,8), so moving forward to (18,9) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......↓.#
#P........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R00(1,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 289 · pos R10(18,9) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,10) but last step was MOVE_FORWARD from (18,8) to (18,9) so move backward to (18,8) to break loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.P.......#.......↓.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R00(2,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 290 · pos R10(18,8) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_BACKWARD from (18,9) to (18,8), so moving forward to (18,9) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......↓.#
#..P......#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R00(3,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 291 · pos R10(18,9) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,10) but last step was MOVE_FORWARD from (18,8) to (18,9) so move backward to (18,8) to break loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.P.......#.......↓.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R00(2,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 292 · pos R10(18,8) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_BACKWARD from (18,9) to (18,8), so moving forward to (18,9) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......↓.#
#P........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R00(1,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 293 · pos R10(18,9) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,10) but last step was MOVE_FORWARD from (18,8) to (18,9) so move backward to (18,8) to break loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.P.......#.......↓.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R00(2,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 294 · pos R10(18,8) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_BACKWARD from (18,9) to (18,8), so moving forward to (18,9) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......↓.#
#..P......#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R00(3,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 295 · pos R10(18,9) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,10) but last step was MOVE_FORWARD from (18,8) to (18,9) so move backward to (18,8) to break loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.P.......#.......↓.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R00(2,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 296 · pos R10(18,8) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,10) but last step was MOVE_FORWARD from (18,8) to (18,9) so move backward to (18,8) to break loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......↓.#
#P........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R00(1,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 297 · pos R10(18,7) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_BACKWARD from (18,9) to (18,8), so moving forward to (18,9) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T...↓.#
#.........#.........#
#.P.......#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R00(2,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 298 · pos R10(18,8) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,10) but last step was MOVE_FORWARD from (18,8) to (18,9) so move backward to (18,8) to break loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......↓.#
#..P......#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R00(3,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 299 · pos R10(18,7) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_BACKWARD from (18,9) to (18,8), so moving forward to (18,9) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T...↓.#
#.........#.........#
#...P.....#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R00(4,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 300 · pos R10(18,8) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,10) but last step was MOVE_FORWARD from (18,8) to (18,9) so move backward to (18,8) to break loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......↓.#
#..P......#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R00(3,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 301 · pos R10(18,7) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_BACKWARD from (18,9) to (18,8), so moving forward to (18,9) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T...↓.#
#.........#.........#
#.P.......#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R00(2,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 302 · pos R10(18,8) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_BACKWARD from (18,9) to (18,8), so moving forward to (18,9) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......↓.#
#..P......#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R00(3,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 303 · pos R10(18,9) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,10) but last step was MOVE_FORWARD from (18,8) to (18,9) so move backward to (18,8) to break loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#...P.....#.......↓.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R00(4,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 304 · pos R10(18,8) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_BACKWARD from (18,9) to (18,8), so moving forward to (18,9) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......↓.#
#....P....#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R00(5,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 305 · pos R10(18,9) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,10) but last step was MOVE_FORWARD from (18,8) to (18,9) so move backward to (18,8) to break loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.....P...#.......↓.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R00(6,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 306 · pos R10(18,8) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_BACKWARD from (18,9) to (18,8), so moving forward to (18,9) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......↓.#
#....P....#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R00(5,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 307 · pos R10(18,9) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,10) but last step was MOVE_FORWARD from (18,8) to (18,9) so move backward to (18,8) to break loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.....P...#.......↓.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R00(6,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 308 · pos R10(18,8) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,10) but last step was MOVE_FORWARD from (18,8) to (18,9) so move backward to (18,8) to break loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......↓.#
#......P..#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R00(7,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 309 · pos R10(18,7) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_BACKWARD from (18,9) to (18,8), so moving forward to (18,9) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T...↓.#
#.........#.........#
#......P..#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R00(7,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 310 · pos R10(18,8) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,10) but last step was MOVE_FORWARD from (18,8) to (18,9) so move backward to (18,8) to break loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......↓.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R01(7,10)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 311 · pos R10(18,7) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_BACKWARD from (18,9) to (18,8), so moving forward to (18,9) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T...↓.#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R01(7,11)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 312 · pos R10(18,8) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,10) but last step was MOVE_FORWARD from (18,8) to (18,9) so move backward to (18,8) to break loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......↓.#
#.........#.........#
#######O####O########
#.....P...#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R01(6,11)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 313 · pos R10(18,7) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_BACKWARD from (18,9) to (18,8), so moving forward to (18,9) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T...↓.#
#.........#.........#
#.........#.........#
#######O####O########
#....P....#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R01(5,11)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 314 · pos R10(18,8) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_BACKWARD from (18,9) to (18,8), so moving forward to (18,9) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......↓.#
#.........#.........#
#######O####O########
#...P.....#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R01(4,11)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 315 · pos R10(18,9) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,10) but last step was MOVE_FORWARD from (18,8) to (18,9) so move backward to (18,8) to break loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.......↓.#
#######O####O########
#.........#.........#
#..TP.....#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R01(4,12)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 316 · pos R10(18,8) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_BACKWARD from (18,9) to (18,8), so moving forward to (18,9) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......↓.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#...P.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R01(4,13)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 317 · pos R10(18,9) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,10) but last step was MOVE_FORWARD from (18,8) to (18,9) so move backward to (18,8) to break loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.......↓.#
#######O####O########
#.........#.........#
#..T......#.........#
#..P......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R01(3,13)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 318 · pos R10(18,8) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_BACKWARD from (18,9) to (18,8), so moving forward to (18,9) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......↓.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.P.......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R01(2,13)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 319 · pos R10(18,9) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,10) but last step was MOVE_FORWARD from (18,8) to (18,9) so move backward to (18,8) to break loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.......↓.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.P.......O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R01(2,14)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 320 · pos R10(18,8) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_BACKWARD from (18,9) to (18,8), so moving forward to (18,9) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......←.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#P........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R01(1,14)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 321 · pos R10(17,8) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (18,9) but last step was MOVE_BACKWARD from (18,9) to (18,8), so moving forward to (18,9) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.....←..#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#P........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R01(1,14)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 322 · pos R10(16,8) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (16,9) but last step was MOVE_FORWARD from (17,8) to (16,8) so move backward to (17,8) to break loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.....←...#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#PT...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R01(1,15)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 323 · pos R10(17,8) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (16,8) but last step was MOVE_BACKWARD from (16,8) to (17,8), so moving forward to (16,8) breaks loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.....←..#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#P........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R01(1,16)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 324 · pos R10(16,8) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving forward to (15,8) but last step was MOVE_FORWARD from (17,8) to (16,8) so move backward to (17,8) to break loop
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.....←...#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R01(1,17)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 325 · pos R10(17,8) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (17,9) instead of forward to (16,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.....←..#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R01(1,18)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 326 · pos R10(18,8) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving backward to (17,9) instead of forward to (16,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......←.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R01(1,18)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 327 · pos R10(19,8) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving backward to (18,9) instead of forward to (18,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......←#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R01(1,18)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 328 · pos R10(18,8) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......←.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R01(1,18)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 329 · pos R10(19,8) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; avoid oscillation by moving backward to (18,9) instead of forward to (18,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......←#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R01(1,18)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 330 · pos R10(18,8) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......←.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R01(1,18)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 331 · pos R10(19,8) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......←#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R01(1,18)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 332 · pos R10(18,8) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......←.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R01(1,18)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 333 · pos R10(19,8) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......←#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R01(1,18)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 334 · pos R10(18,8) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......←.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R01(1,17)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 335 · pos R10(19,8) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......←#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#P........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R01(1,16)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 336 · pos R10(18,8) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......←.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R01(2,16)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 337 · pos R10(19,8) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......←#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#..P......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R01(3,16)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 338 · pos R10(18,8) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......←.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#...P.....#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R01(4,16)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 339 · pos R10(19,8) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......←#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#....P....#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R01(5,16)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 340 · pos R10(18,8) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......←.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R01(6,16)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 341 · pos R10(19,8) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......←#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#......P..#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R01(7,16)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 342 · pos R10(18,8) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......←.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.......P.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R01(8,16)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 343 · pos R10(19,8) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......←#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#........P#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R01(9,16)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 344 · pos R10(18,8) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......←.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T..P#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R01(9,15)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 345 · pos R10(19,8) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......←#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#........PO.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R01(9,14)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 346 · pos R10(18,8) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......←.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#........PO.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R01(9,14)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 347 · pos R10(19,8) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......←#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(10,14)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 348 · pos R10(18,8) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......←.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(11,14)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 349 · pos R10(19,8) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......←#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,15)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 350 · pos R10(18,8) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......←.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(11,16)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 351 · pos R10(19,8) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......←#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#P......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,17)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 352 · pos R10(18,8) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......←.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.P.....T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,17)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 353 · pos R10(19,8) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......←#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#..P....T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(13,17)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 354 · pos R10(18,8) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......←.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#...P...T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(14,17)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 355 · pos R10(19,8) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......←#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(14,18)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 356 · pos R10(18,8) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......←.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(14,18)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 357 · pos R10(19,8) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......←#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(14,18)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 358 · pos R10(18,8) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......←.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(14,18)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 359 · pos R10(19,8) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......←#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(14,18)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 360 · pos R10(19,8) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#........←#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(14,18)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 361 · pos R10(18,8) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......←.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(14,18)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 362 · pos R10(19,8) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#........←#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(14,18)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 363 · pos R10(18,8) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......←.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(14,18)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 364 · pos R10(19,8) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#........←#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(14,18)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 365 · pos R10(18,8) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......←.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(14,18)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 366 · pos R10(19,8) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#........←#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(14,18)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 367 · pos R10(18,8) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......←.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(14,18)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 368 · pos R10(19,8) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......←#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(14,18)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 369 · pos R10(18,8) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......←.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(14,18)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 370 · pos R10(19,8) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......←#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(14,19)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 371 · pos R10(18,8) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......←.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(14,18)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 372 · pos R10(19,8) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......←#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(14,19)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 373 · pos R10(18,8) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......←.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(14,18)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 374 · pos R10(19,8) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......←#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#...P...T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(14,17)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 375 · pos R10(18,8) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......←.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#...P.....#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(14,16)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 376 · pos R10(19,8) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......←#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#...P.....#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(14,15)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 377 · pos R10(18,8) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......←.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O...P.....#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(14,14)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 378 · pos R10(19,8) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......←#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#...P.....#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(14,15)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 379 · pos R10(18,8) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......←.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#...P.....#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(14,16)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 380 · pos R10(19,8) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......←#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#...P.....#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(14,15)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 381 · pos R10(18,8) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......←.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#...P.....#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(14,16)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 382 · pos R10(19,8) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......←#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#...P.....#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(14,15)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 383 · pos R10(18,8) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......←.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#...P.....#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(14,16)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 384 · pos R10(19,8) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......←#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#...P...T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(14,17)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 385 · pos R10(18,8) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......←.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#...P.....#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(14,16)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 386 · pos R10(19,8) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......←#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#...P...T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(14,17)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 387 · pos R10(18,8) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......←.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#...P.....#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(14,16)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 388 · pos R10(19,8) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......←#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#...P...T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(14,17)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 389 · pos R10(18,8) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......←.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(14,18)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 390 · pos R10(19,8) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......←#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#...P...T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(14,17)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 391 · pos R10(18,8) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......←.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#...P.....#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(14,16)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 392 · pos R10(19,8) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......←#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#...P.....#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(14,15)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 393 · pos R10(18,8) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......←.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O...P.....#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(14,14)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 394 · pos R10(19,8) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......←#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(14,13)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 395 · pos R10(18,8) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......←.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(14,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 396 · pos R10(19,8) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......←#
#.........#.........#
#######O####O########
#.........#...P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(14,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 397 · pos R10(18,8) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......←.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(14,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 398 · pos R10(19,8) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......←#
#.........#.........#
#######O####O########
#.........#...P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(14,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 399 · pos R10(18,8) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is task but not in list; avoid oscillation by moving backward to (18,9) instead of forward to (17,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......←.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(14,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 400 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is floor; avoid oscillation by moving backward to (18,8) instead of forward to (19,7) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......↑#
#.........#.........#
#######O####O########
#.........#...P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(14,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 401 · pos R10(19,9) · dir 103 · action TURN_BACK · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is floor; avoid oscillation by moving backward to (18,8) instead of forward to (19,7) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#........↑#
#######O####O########
#.........#..P......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(13,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 402 · pos R10(19,9) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is floor; avoid oscillation by moving backward to (18,9) instead of forward to (19,10) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#........↓#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 403 · pos R10(19,8) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is floor; avoid oscillation by moving backward to (18,9) instead of forward to (19,10) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......↓#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 404 · pos R10(19,7) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is floor; avoid oscillation by moving backward to (18,8) instead of forward to (19,8) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T....↓#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 405 · pos R10(19,6) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is floor; avoid oscillation by moving backward to (18,6) instead of forward to (19,7) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T.↓#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 406 · pos R10(19,5) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is floor; avoid oscillation by moving backward to (18,5) instead of forward to (19,6) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT.↓#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 407 · pos R10(19,4) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is floor; avoid oscillation by moving backward to (18,4) instead of forward to (19,5) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#........↓#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 408 · pos R10(19,3) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is floor; avoid oscillation by moving backward to (18,3) instead of forward to (19,4) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#........↓#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 409 · pos R10(19,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is floor; avoid oscillation by moving backward to (18,2) instead of forward to (19,3) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#........↓#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 410 · pos R10(19,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is floor; avoid oscillation by moving backward to (18,1) instead of forward to (19,2) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........↓#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 411 · pos R10(19,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile is floor; avoid oscillation by moving backward to (18,2) instead of forward to (19,3) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#........↓#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 412 · pos R10(19,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,1) instead of forward to (19,2) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........↓#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 413 · pos R10(19,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,2) instead of forward to (19,3) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#........↓#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 414 · pos R10(19,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,1) instead of forward to (19,2) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........↓#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 415 · pos R10(19,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,2) instead of forward to (19,3) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#........↓#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 416 · pos R10(19,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,1) instead of forward to (19,2) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........↓#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 417 · pos R10(19,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,2) instead of forward to (19,3) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#........↓#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 418 · pos R10(19,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,1) instead of forward to (19,2) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........↓#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 419 · pos R10(19,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,2) instead of forward to (19,3) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#........↓#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 420 · pos R10(19,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,1) instead of forward to (19,2) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........↓#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 421 · pos R10(19,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,2) instead of forward to (19,3) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#........↓#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 422 · pos R10(19,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,1) instead of forward to (19,2) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........↓#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 423 · pos R10(19,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,2) instead of forward to (19,3) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#........↓#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 424 · pos R10(19,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,1) instead of forward to (19,2) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........↓#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 425 · pos R10(19,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,2) instead of forward to (19,3) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#........↓#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 426 · pos R10(19,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,1) instead of forward to (19,2) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........↓#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 427 · pos R10(19,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,2) instead of forward to (19,3) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#........↓#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 428 · pos R10(19,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,1) instead of forward to (19,2) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........↓#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 429 · pos R10(19,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,2) instead of forward to (19,3) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#........↓#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 430 · pos R10(19,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,1) instead of forward to (19,2) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........↓#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 431 · pos R10(19,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,2) instead of forward to (19,3) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#........↓#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 432 · pos R10(19,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,1) instead of forward to (19,2) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........↓#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 433 · pos R10(19,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,2) instead of forward to (19,3) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#........↓#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 434 · pos R10(19,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,1) instead of forward to (19,2) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........↓#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 435 · pos R10(19,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,2) instead of forward to (19,3) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#........↓#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 436 · pos R10(19,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,1) instead of forward to (19,2) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........↓#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 437 · pos R10(19,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,2) instead of forward to (19,3) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#........↓#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 438 · pos R10(19,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,1) instead of forward to (19,2) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........↓#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 439 · pos R10(19,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,2) instead of forward to (19,3) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#........↓#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 440 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,1) instead of forward to (19,2) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 441 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,6)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 442 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,1) instead of forward to (19,2) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.P...#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,7)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 443 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.....P...#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,8)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 444 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,1) instead of forward to (19,2) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.....P...#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 445 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.....P...#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,8)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 446 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.....P...#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 447 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.....P...#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,8)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 448 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.....P...#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 449 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.....P...#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,9)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 450 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.....P...#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 451 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.....P...#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 452 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#....P....#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(15,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 453 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#....P....#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 454 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#...P.....#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 455 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#..P......#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(13,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 456 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.P.......#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 457 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 458 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.P.......#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 459 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 460 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.P.......#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 461 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 462 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,6)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 463 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 464 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.P.......#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 465 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R10(10,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 466 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#........POP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R00(9,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,7)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 467 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.......P.O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R00(8,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(10,7)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 468 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#......P.PO...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R00(7,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R00(9,7)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 469 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.....P.P.O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R00(6,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R00(8,7)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 470 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#....P.P..O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R00(5,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R00(7,7)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 471 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T....P..#..T...T..#
#...P.....O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R00(4,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R00(7,6)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 472 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T.P..#......T..#
#.T.......#..T...T..#
#..P......O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R00(3,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R00(7,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 473 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.TP...#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R00(3,6)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R00(6,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 474 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.TP...#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R00(3,6)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R00(6,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 475 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.TP...#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R00(3,6)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R00(6,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 476 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.TP...#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R00(3,6)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R00(6,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 477 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.TP...#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R00(3,6)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R00(6,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 478 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.....P...#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R00(3,6)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R00(6,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 479 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#....P....#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R00(3,6)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R00(5,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 480 · pos R10(19,1) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........↑#
#....T....#.........#
#....P....#.........#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R00(3,6)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R00(5,3)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 481 · pos R10(19,2) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#........↑#
#...P.....#.........#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R00(3,6)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R00(4,3)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 482 · pos R10(19,3) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#..P......#........↑#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R00(3,6)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R00(3,3)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 483 · pos R10(19,2) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#........↑#
#.P.......#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#..P......O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R00(3,7)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R00(2,3)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 484 · pos R10(19,1) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile wall; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........↑#
#....T....#.........#
#P........#.........#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R00(3,6)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R00(1,3)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 485 · pos R10(19,2) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#........↑#
#P........#.........#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R00(3,6)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R00(1,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 486 · pos R10(19,3) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#P........#........↑#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R00(3,6)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R00(1,3)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 487 · pos R10(19,4) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#P........#........↑#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R00(3,6)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R00(1,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 488 · pos R10(19,5) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#P.T.T....#......T.↑#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R00(3,6)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R00(1,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 489 · pos R10(19,6) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#PT.......#..T...T.↑#
#..P......O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R00(3,7)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R00(1,6)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 490 · pos R10(19,7) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#PT.......#..T...T..#
#.........O...T....↑#
#..P......#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R00(3,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R00(1,6)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 491 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#PT.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#..P......#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R00(3,9)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R00(1,6)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 492 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#PT.......#..T...T..#
#.........O...T.....#
#.........#.........#
#...P.....#........↑#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R00(4,9)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R00(1,6)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 493 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#P........O...T.....#
#.........#........↑#
#....P....#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R00(5,9)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R00(1,7)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 494 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#P........#.........#
#.....P...#........↑#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R00(6,9)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R00(1,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 495 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.P.......#........↑#
#......P..#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R00(7,9)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R00(2,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 496 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#..P......#.........#
#......P..#........↑#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R00(7,9)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R00(3,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 497 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#...P.....#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,10)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R00(4,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 498 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#....P....#.........#
#.........#........↑#
#######O####O########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R00(5,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 499 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.....P...#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T...P..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,12)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R00(6,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 500 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.....P...#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#.........#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,13)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R00(6,8)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 501 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.....P...#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#......P..O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,14)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R00(6,8)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 502 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.....P...#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.......P.O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,14)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R00(6,8)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 503 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.....P...#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#........PO.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(9,14)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R00(6,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 504 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#......P..#........↑#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#........PO.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(9,14)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R00(7,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 505 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#......P..#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#........PO.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(9,14)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R00(7,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 506 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(10,14)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(7,10)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 507 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,14)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 508 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.....P...#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,15)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 509 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T..P...#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 510 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#P......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 511 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.P.....T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 512 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#..P....T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(13,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 513 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#...P...T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 514 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#....P..T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(15,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 515 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 516 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 517 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T..P...#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 518 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 519 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T..P...#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 520 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........→#
#######O####O########
#.....P...#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 521 · pos R10(18,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......→.#
#######O####O########
#.....P...#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 522 · pos R10(17,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......→..#
#######O####O########
#.........#.P.......#
#..T..P...#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 523 · pos R10(16,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.....→...#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 524 · pos R10(15,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#....→....#
#######O####O########
#.........#.P.......#
#..T..P...#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 525 · pos R10(14,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...→.....#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 526 · pos R10(13,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..→......#
#######O####O########
#.........#.P.......#
#..T..P...#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 527 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.....P...#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 528 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T..P...#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 529 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.....P...#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 530 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.....P...#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 531 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T..P...#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,12)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 532 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,13)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 533 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 534 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,13)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 535 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 536 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,13)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 537 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 538 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,13)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 539 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 540 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,13)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 541 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 542 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,13)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 543 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 544 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 545 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 546 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 547 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 548 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 549 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 550 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 551 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 552 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 553 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 554 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 555 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 556 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 557 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 558 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 559 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 560 · pos R10(11,9) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#↓........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,17)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(6,13)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 561 · pos R10(11,8) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#↓........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(5,13)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 562 · pos R10(11,7) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O↓..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#...P.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.....P...#
#####################
Visible players
{
  "R11(16,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(4,13)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 563 · pos R10(11,6) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#↓.T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#..P......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(3,13)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 564 · pos R10(11,5) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#↓.....T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.P.......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.....P...#
#####################
Visible players
{
  "R11(16,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(2,13)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 565 · pos R10(11,4) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#↓........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#P........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 566 · pos R10(11,3) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#↓........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#P........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.....P...#
#####################
Visible players
{
  "R11(16,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 567 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#P........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 568 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.P.......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.....P...#
#####################
Visible players
{
  "R11(16,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(2,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 569 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#..P......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(3,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 570 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#...P.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.....P...#
#####################
Visible players
{
  "R11(16,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(4,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 571 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(5,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 572 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.....P...#
#####################
Visible players
{
  "R11(16,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(6,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 573 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(7,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 574 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.......P.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.....P...#
#####################
Visible players
{
  "R11(16,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(8,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 575 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(9,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 576 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.......P.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.....P...#
#####################
Visible players
{
  "R11(16,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(8,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 577 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(9,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 578 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.......P.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.....P...#
#####################
Visible players
{
  "R11(16,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(8,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 579 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.......P.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(8,13)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 580 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.......P.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.....P...#
#####################
Visible players
{
  "R11(16,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(8,13)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 581 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.......P.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(8,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 582 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.......P.O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.....P...#
#####################
Visible players
{
  "R11(16,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(8,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 583 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(8,15)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 584 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.......P.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.....P...#
#####################
Visible players
{
  "R11(16,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(8,16)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 585 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.......P.#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(8,17)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 586 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.....P...#
#####################
Visible players
{
  "R11(16,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(8,18)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 587 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.......P.#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(8,19)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 588 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.....P...#
#####################
Visible players
{
  "R11(16,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(8,18)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 589 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.......P.#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(8,19)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 590 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.....P...#
#####################
Visible players
{
  "R11(16,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(8,18)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 591 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.......P.#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(8,19)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 592 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.....P...#
#####################
Visible players
{
  "R11(16,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(8,18)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 593 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.......P.#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(8,19)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 594 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.....P...#
#####################
Visible players
{
  "R11(16,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(8,18)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 595 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.......P.#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(8,19)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 596 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.....P...#
#####################
Visible players
{
  "R11(16,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(8,18)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 597 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.......P.#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(8,19)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 598 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.....P...#
#####################
Visible players
{
  "R11(16,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(8,18)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 599 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.......P.#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(8,19)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 600 · pos R10(11,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#←........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(8,18)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 601 · pos R10(12,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.←.......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.T....#
#.........#.....P...#
#####################
Visible players
{
  "R11(16,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(7,18)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 602 · pos R10(13,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#..←......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T...P...#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(6,18)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 603 · pos R10(14,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#...←.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T..P....#..T.T....#
#.........#.....P...#
#####################
Visible players
{
  "R11(16,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(5,18)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 604 · pos R10(15,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#....←....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(4,18)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 605 · pos R10(16,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.....←...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.....P...#
#####################
Visible players
{
  "R11(16,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(3,18)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 606 · pos R10(17,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#......←..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(4,18)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 607 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.....P...#
#####################
Visible players
{
  "R11(16,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(3,18)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 608 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(4,18)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 609 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.....P...#
#####################
Visible players
{
  "R11(16,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(3,18)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 610 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(4,18)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 611 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T..P....#..T.T....#
#.........#.....P...#
#####################
Visible players
{
  "R11(16,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(5,18)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 612 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T...P...#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(6,18)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 613 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.T....#
#.........#.....P...#
#####################
Visible players
{
  "R11(16,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(7,18)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 614 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(8,18)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 615 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T......P#..T.T....#
#.........#.....P...#
#####################
Visible players
{
  "R11(16,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(9,18)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 616 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(8,18)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 617 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T......P#..T.T....#
#.........#.....P...#
#####################
Visible players
{
  "R11(16,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(9,18)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 618 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T......P#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(9,18)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 619 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.....P...#
#####################
Visible players
{
  "R11(16,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(8,18)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 620 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T......P#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(9,18)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 621 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.....P...#
#####################
Visible players
{
  "R11(16,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(8,18)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 622 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(7,18)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 623 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T...P...#..T.T....#
#.........#.....P...#
#####################
Visible players
{
  "R11(16,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(6,18)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 624 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(7,18)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 625 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.....P...#
#####################
Visible players
{
  "R11(16,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(8,18)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 626 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T......P#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(9,18)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 627 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.....P...#
#####################
Visible players
{
  "R11(16,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(8,18)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 628 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(7,18)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 629 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T...P...#..T.T....#
#.........#.....P...#
#####################
Visible players
{
  "R11(16,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(6,18)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 630 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(7,18)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 631 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.....P...#
#####################
Visible players
{
  "R11(16,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(8,18)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 632 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T......P#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(9,18)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 633 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.....P...#
#####################
Visible players
{
  "R11(16,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(8,18)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 634 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(7,18)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 635 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T...P...#..T.T....#
#.........#.....P...#
#####################
Visible players
{
  "R11(16,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(6,18)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 636 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(7,18)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 637 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.....P...#
#####################
Visible players
{
  "R11(16,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(8,18)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 638 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T......P#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(9,18)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 639 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.....P...#
#####################
Visible players
{
  "R11(16,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(8,18)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 640 · pos R10(19,1) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........↑#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,18)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 641 · pos R10(19,2) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#........↑#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,17)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 642 · pos R10(19,3) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#........↑#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#......P..#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,16)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 643 · pos R10(19,4) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#........↑#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,17)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 644 · pos R10(19,5) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T.↑#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,18)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 645 · pos R10(19,6) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T.↑#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#......P..#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,19)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 646 · pos R10(19,7) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....↑#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,18)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 647 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,17)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 648 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#......P..#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,16)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 649 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,17)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 650 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,18)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 651 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,17)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 652 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#......P..#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,16)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 653 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,15)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 654 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#......P..#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,16)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 655 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,17)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 656 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#......P..#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,16)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 657 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,15)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 658 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#......P..O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 659 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,15)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 660 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#......P..#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,16)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 661 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,15)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 662 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#......P..O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 663 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 664 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#......P..O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 665 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,15)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 666 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#......P..O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 667 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 668 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T...P..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 669 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 670 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#......P..O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 671 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 672 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T...P..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 673 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 674 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T...P..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 675 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 676 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T...P..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 677 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 678 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 679 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T...P..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,12)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 680 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........→#
#######O####O########
#.........#.P.......#
#..T...P..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,12)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 681 · pos R10(18,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......→.#
#######O####O########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 682 · pos R10(17,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......→..#
#######O####O########
#.........#.P.......#
#..T...P..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,12)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 683 · pos R10(16,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.....→...#
#######O####O########
#.........#.........#
#..T......#.P.......#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,13)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 684 · pos R10(15,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#....→....#
#######O####O########
#.........#.P.......#
#..T...P..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,12)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 685 · pos R10(14,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...→.....#
#######O####O########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 686 · pos R10(13,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..→......#
#######O####O########
#.........#.P.......#
#..T...P..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,12)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 687 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,13)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 688 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#......P..O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,14)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 689 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,13)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 690 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T...P..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,12)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 691 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,13)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 692 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#......P..O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,14)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 693 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,15)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 694 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#......P..O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,14)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 695 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,13)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 696 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#......P..O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,14)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 697 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,15)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 698 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#......P..#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,16)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 699 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,15)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 700 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#......P..O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,14)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 701 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,15)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 702 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#......P..#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,16)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 703 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,17)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 704 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#......P..#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,16)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 705 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,15)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 706 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#......P..#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,16)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 707 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,17)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 708 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.T.P..#
#.........#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,18)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 709 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,17)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 710 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#......P..#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,16)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 711 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,17)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 712 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.T.P..#
#.........#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,18)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 713 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#......P..#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,19)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 714 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.T.P..#
#.........#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,18)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 715 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,17)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 716 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.T.P..#
#.........#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,18)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 717 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#......P..#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,19)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 718 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#......P..#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,19)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 719 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.TP...#
#.........#.........#
#####################
Visible players
{
  "R11(16,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,18)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 720 · pos R10(11,9) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#↓........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.T.P..#
#.........#.........#
#####################
Visible players
{
  "R11(17,18)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(7,18)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 721 · pos R10(11,8) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#↓........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#......P..#.........#
#####################
Visible players
{
  "R11(17,17)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(7,19)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 722 · pos R10(11,7) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O↓..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#......P..#
#.........#.......T.#
#.T.......#..T.T....#
#......P..#.........#
#####################
Visible players
{
  "R11(17,16)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(7,19)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 723 · pos R10(11,6) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#↓.T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#......P..#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R11(17,15)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(8,19)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 724 · pos R10(11,5) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#↓.....T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O......P..#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........P#.........#
#####################
Visible players
{
  "R11(17,14)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(9,19)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 725 · pos R10(11,4) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#↓........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....TP..#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T......P#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,13)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(9,18)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 726 · pos R10(11,3) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#↓........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#........P#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(9,17)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 727 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#........P#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,11)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(9,16)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 728 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.......P.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(8,16)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 729 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#........P#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,11)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(9,16)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 730 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#........P#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(9,16)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 731 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.......P.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,11)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(8,16)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 732 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#......P..#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(7,16)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 733 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,11)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(6,16)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 734 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#....P....#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(5,16)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 735 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#...P.....#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,11)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(4,16)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 736 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#..P......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(3,16)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 737 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,11)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(2,16)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 738 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#P........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,16)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 739 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,11)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(2,16)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 740 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#..P......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(3,16)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 741 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,11)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(2,16)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 742 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#P........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,16)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 743 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,11)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(2,16)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 744 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#P........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,16)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 745 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,11)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(2,16)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 746 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#..P......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(3,16)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 747 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,11)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(2,16)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 748 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#P........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,16)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 749 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,11)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(2,16)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 750 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#..P......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(3,16)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 751 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#...P.....#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,11)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(4,16)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 752 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#..P......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(3,16)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 753 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,11)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(2,16)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 754 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#P........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,16)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 755 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,11)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 756 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(2,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 757 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#..P......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,11)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(3,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 758 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#...P.....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(4,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 759 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....P....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,11)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(5,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 760 · pos R10(11,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile wall; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#←........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....P....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 761 · pos R10(12,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile wall; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.←.......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 762 · pos R10(13,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile wall; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#..←......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(19,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(7,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 763 · pos R10(14,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile wall; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#...←.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.......P.#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(8,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 764 · pos R10(15,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile wall; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#....←....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#........P#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(19,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(9,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 765 · pos R10(16,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.....←...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.......P.#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(8,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 766 · pos R10(17,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#......←..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(19,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(7,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 767 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 768 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(19,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(7,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 769 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.......P.#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(8,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 770 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(19,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(7,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 771 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 772 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....P....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(19,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 773 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 774 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(19,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(7,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 775 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 776 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....P....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(19,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 777 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#...P.....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(4,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 778 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....P....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(19,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 779 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 780 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(19,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(7,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 781 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.......P.#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(8,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 782 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(19,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(7,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 783 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 784 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....P....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(19,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 785 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 786 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(19,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(7,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 787 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 788 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....P....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(19,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 789 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#...P.....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(4,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 790 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....P....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(19,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 791 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 792 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....P....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(19,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 793 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#...P.....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(4,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 794 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#..P......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(19,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(3,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 795 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#...P.....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(4,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 796 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....P....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(19,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 797 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 798 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(19,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(7,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 799 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(6,17)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 800 · pos R10(19,1) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........↑#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....P....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,17)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 801 · pos R10(19,2) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#........↑#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#....P....#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(19,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,16)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 802 · pos R10(19,3) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#........↑#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....P....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,17)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 803 · pos R10(19,2) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#........↑#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#....P....#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(19,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,16)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 804 · pos R10(19,1) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile wall; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........↑#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T..PT...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,15)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 805 · pos R10(19,2) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#........↑#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#......P..#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 806 · pos R10(19,3) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#........↑#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.....P...#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 807 · pos R10(19,4) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#........↑#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#......P..#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 808 · pos R10(19,5) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T.↑#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T..PT...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,15)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 809 · pos R10(19,6) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T.↑#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#......P..#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 810 · pos R10(19,7) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....↑#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.....P...#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 811 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T.P....#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 812 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#.....P...#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 813 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#......P..#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 814 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#.....P...#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 815 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T.P....#....P....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(15,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 816 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#....P....#.P.......#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 817 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T.P....#....P....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(15,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 818 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#...P.....#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 819 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#..P......#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(13,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 820 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#...P.....#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 821 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T.P....#..P......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(13,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 822 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#.P.......#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 823 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#P........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 824 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#.P.......#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 825 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T.P....#..P......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(13,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 826 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#....P....#.P.......#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 827 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T.P....#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 828 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#P........#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(5,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 829 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.P.......#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(5,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 830 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#..P......#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(13,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(5,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 831 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T.P....#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(5,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 832 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#....P....#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(15,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(5,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 833 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.....P...#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(5,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 834 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(5,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 835 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T.P....#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(5,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 836 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#....P....#.P.......#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(19,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(5,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 837 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T.P....#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(19,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 838 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#.......P.#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 839 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#......P..#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 840 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........→#
#######O####O########
#.........#.P.......#
#..T......#.....P...#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,12)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(5,13)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 841 · pos R10(18,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......→.#
#######O####O########
#.........#.....P...#
#..T......#.P.......#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,11)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(6,13)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 842 · pos R10(17,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......→..#
#######O####O########
#.........#.P.......#
#..T......#.....P...#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,12)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(5,13)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 843 · pos R10(16,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.....→...#
#######O####O########
#.........#.....P...#
#..T......#.P.......#
#...P.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,11)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(4,13)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 844 · pos R10(15,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#....→....#
#######O####O########
#.........#.P...P...#
#..T......#.........#
#..P......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,11)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(3,13)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 845 · pos R10(14,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...→.....#
#######O####O########
#.........#.........#
#..T......#.P...P...#
#...P.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(4,13)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 846 · pos R10(13,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..→......#
#######O####O########
#.........#.P.......#
#..T......#.....P...#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,12)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(5,13)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 847 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.....P...#
#..T......#.P.......#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,11)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(6,13)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 848 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.....P...#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,12)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(5,13)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 849 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.....P...#
#..T......#.P.......#
#...P.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,11)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(4,13)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 850 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P...P...#
#..T......#.........#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,11)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(5,13)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 851 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P...P...#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(6,13)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 852 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P...P...#
#..T......#.........#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,11)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(7,13)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 853 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P...P...#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(6,13)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 854 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P...P...#
#..T......#.........#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,11)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(5,13)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 855 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P...P...#
#...P.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(4,13)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 856 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.....P...#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,12)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(5,13)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 857 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.....P...#
#..T......#.P.......#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,11)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(6,13)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 858 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P...P...#
#..T......#.........#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,11)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(7,13)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 859 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P...P...#
#.......P.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(8,13)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 860 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P...P...#
#..T......#.........#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,11)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(7,13)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 861 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P...P...#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(6,13)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 862 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P...P...#
#..T......#.........#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,11)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(7,13)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 863 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P...P...#
#.......P.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(8,13)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 864 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.....P...#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,12)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(9,13)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 865 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.....P...#
#..T......#.P.......#
#.......P.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,11)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(8,13)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 866 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.....P...#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,12)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(7,13)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 867 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.....P...#
#..T......#.P.......#
#.......P.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,11)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(8,13)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 868 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.....P...#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,12)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(9,13)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 869 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.....P...#
#..T......#.P.......#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,11)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(9,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 870 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.....P...#
#.......P.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,12)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(8,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 871 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.....P...#
#..T......#.P.......#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,11)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(9,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 872 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.....P...#
#.......P.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,12)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(8,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 873 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.....P...#
#..T......#.P.......#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,11)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(9,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 874 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P...P...#
#..T......#.........#
#.......P.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,11)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(8,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 875 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P...P...#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(9,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 876 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P...P...#
#..T......#.........#
#.......P.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,11)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(8,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 877 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P...P...#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(7,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 878 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P...P...#
#..T......#.........#
#.......P.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,11)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(8,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 879 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P...P...#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(7,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 880 · pos R10(11,9) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#↓........#
#######O####O########
#.........#.P.......#
#..T......#.....P...#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(7,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 881 · pos R10(11,8) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#↓........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#....P....#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(15,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(6,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 882 · pos R10(11,7) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O↓..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.....P...#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(5,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 883 · pos R10(11,6) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#↓.T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#......P..#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(6,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 884 · pos R10(11,5) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#↓.....T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.......P.#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(5,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 885 · pos R10(11,4) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#↓........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#........P#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(19,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(6,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 886 · pos R10(11,3) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#↓........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(19,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 887 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.......P.#
#...P.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(4,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 888 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 889 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.....P...#
#...P.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(4,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 890 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#....P....#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(15,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 891 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#...P.....#
#...P.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(4,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 892 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#..P......#
#..P......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(13,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(3,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 893 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.P.......#
#...P.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(4,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 894 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#P........#
#..P......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(3,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 895 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#P........#
#...P.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(4,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 896 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.P.......#
#..P......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(3,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 897 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#..P......#
#.P.......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(13,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(2,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 898 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#...P.....#
#..P......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(3,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 899 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#....P....#
#...P.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(15,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(4,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 900 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.....P...#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(5,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 901 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#......P..#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(6,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 902 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.......P.#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(5,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 903 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#........P#
#...P.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(19,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(4,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 904 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........P#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(19,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 905 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.......P.#
#...P.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(4,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 906 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......P..#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(5,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 907 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.....P...#
#...P.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(4,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 908 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#....P....#
#..P......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(15,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(3,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 909 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#...P.....#
#...P.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(4,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 910 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#..P......#
#..P......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(13,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(3,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 911 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.P.......#
#...P.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(4,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 912 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#P........#
#..P......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,12)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(3,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 913 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#P........#
#.P.......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(2,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 914 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.P.......#
#..P......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(3,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 915 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#..P......#
#.P.......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(13,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(2,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 916 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#...P.....#
#..P......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(3,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 917 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#....P....#
#.P.......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(15,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(2,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 918 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.....P...#
#P........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 919 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#......P..#
#P........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 920 · pos R10(11,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#←........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.......P.#
#P........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 921 · pos R10(12,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.←.......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#P........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,13)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 922 · pos R10(13,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#..←......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#P........#.....T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,14)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 923 · pos R10(14,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#...←.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#P........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 924 · pos R10(15,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#....←....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 925 · pos R10(16,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.....←...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 926 · pos R10(17,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#......←..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 927 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#P........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 928 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#P........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 929 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#PT...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,15)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 930 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#P........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 931 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#P........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 932 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 933 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#P........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 934 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#P........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 935 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#PT...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,15)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 936 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#P........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,16)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 937 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#PT...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,15)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 938 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#P........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 939 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#P........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 940 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 941 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#P........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 942 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#P........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 943 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#P........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 944 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 945 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 946 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 947 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#P........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 948 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#P........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 949 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#PT...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,15)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 950 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#P........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 951 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#P........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 952 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#P........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 953 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#P........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 954 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#P........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 955 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#P........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 956 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 957 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#P........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 958 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 959 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#P........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 960 · pos R10(19,1) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........↑#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#P........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 961 · pos R10(19,2) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#........↑#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#......P..#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 962 · pos R10(19,3) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#........↑#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.....P...#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 963 · pos R10(19,2) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#........↑#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#....P....#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(15,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 964 · pos R10(19,1) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile wall; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........↑#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#P........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#...P.....#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 965 · pos R10(19,2) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#........↑#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#P........O.........#
#.T...T...#.........#
#.........#..P......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(13,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 966 · pos R10(19,3) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#........↑#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#P........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.P.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 967 · pos R10(19,4) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#........↑#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 968 · pos R10(19,5) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T.↑#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.P.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 969 · pos R10(19,6) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T.↑#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 970 · pos R10(19,7) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....↑#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#P........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.P.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 971 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 972 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.P.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 973 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 974 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.P.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,12)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 975 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#P........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 976 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#P........O.........#
#.T...T...#.........#
#.........#.P.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,14)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 977 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#PT...T...#.........#
#.........#P........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,15)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 978 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#P........#.P.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,16)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 979 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#..P......#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(13,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,17)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 980 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#...P.....#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,18)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 981 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#....P....#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(15,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 982 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.....P...#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,18)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 983 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#......P..#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(17,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 984 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,18)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 985 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........P#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(19,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 986 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,18)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 987 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........P#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(19,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 988 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,18)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 989 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........P#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(19,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 990 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,18)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 991 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........P#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(19,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 992 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,18)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 993 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........P#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(19,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 994 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,18)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 995 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........P#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(19,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 996 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,18)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 997 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........P#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(19,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 998 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,18)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 999 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........P#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(19,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1000 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........→#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1001 · pos R10(18,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......→.#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,18)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1002 · pos R10(17,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......→..#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1003 · pos R10(16,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.....→...#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,18)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1004 · pos R10(15,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#....→....#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1005 · pos R10(14,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...→.....#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,18)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1006 · pos R10(13,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..→......#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1007 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,18)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1008 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1009 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,18)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1010 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1011 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,18)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1012 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1013 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,18)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1014 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1015 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,18)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1016 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1017 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,18)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1018 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1019 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,18)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1020 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1021 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,18)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1022 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1023 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,18)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1024 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1025 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,18)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1026 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1027 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,18)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1028 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1029 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,18)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1030 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1031 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,18)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1032 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1033 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,18)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1034 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1035 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,18)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1036 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1037 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,18)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1038 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1039 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,18)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1040 · pos R10(11,9) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#↓........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1041 · pos R10(11,8) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#↓........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(2,19)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1042 · pos R10(11,7) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O↓..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1043 · pos R10(11,6) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#↓.T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(2,19)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1044 · pos R10(11,5) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#↓.....T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1045 · pos R10(11,4) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#↓........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(2,19)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1046 · pos R10(11,3) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#↓........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1047 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(2,19)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1048 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1049 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(2,19)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1050 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1051 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(2,19)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1052 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1053 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(2,19)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1054 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1055 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(2,19)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1056 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1057 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(2,19)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1058 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1059 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(2,19)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1060 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1061 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(2,19)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1062 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1063 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(2,19)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1064 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1065 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(2,19)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1066 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1067 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(2,19)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1068 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1069 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(2,19)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1070 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1071 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(2,19)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1072 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1073 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(2,19)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1074 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1075 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(2,19)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1076 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1077 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(2,19)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1078 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1079 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (18,0) instead of forward to (17,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
  "R11(18,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(2,19)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1080 · pos R10(11,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile unseen (X); avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#←........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
  "R11(18,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,19)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1081 · pos R10(12,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.←.......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#......P..#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(17,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,18)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1082 · pos R10(13,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (12,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#..←......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.....P...#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(16,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,17)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1083 · pos R10(14,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#...←.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#....P....#
#P........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(15,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,16)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1084 · pos R10(15,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#....←....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#PT...T...#...P.....#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,15)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1085 · pos R10(16,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.....←...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#P........O.........#
#.T...T...#..P......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(13,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,14)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1086 · pos R10(17,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#......←..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#P........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1087 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1088 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1089 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1090 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1091 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1092 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1093 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1094 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1095 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1096 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1097 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1098 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1099 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1100 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1101 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1102 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1103 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1104 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1105 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1106 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1107 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1108 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1109 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1110 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1111 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1112 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1113 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1114 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1115 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1116 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1117 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1118 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1119 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,12)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1120 · pos R10(19,1) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile wall; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........↑#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,15)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1121 · pos R10(19,2) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#........↑#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,14)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1122 · pos R10(19,3) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#........↑#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,13)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1123 · pos R10(19,4) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#........↑#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1124 · pos R10(19,5) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T.↑#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1125 · pos R10(19,6) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T.↑#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,13)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1126 · pos R10(19,7) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....↑#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1127 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,13)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1128 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1129 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,13)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1130 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1131 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,13)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1132 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1133 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,13)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1134 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1135 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,13)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1136 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1137 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,13)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1138 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1139 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,13)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1140 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1141 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,13)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1142 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1143 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,13)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1144 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1145 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,13)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1146 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1147 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,13)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1148 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1149 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,13)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1150 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1151 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,13)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1152 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1153 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,13)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1154 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1155 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,13)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1156 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1157 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,13)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1158 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,12)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1159 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,13)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1160 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........→#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,13)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1161 · pos R10(18,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......→.#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,13)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1162 · pos R10(17,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......→..#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,13)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1163 · pos R10(18,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......→.#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#..P..T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(13,13)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1164 · pos R10(17,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......→..#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,13)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1165 · pos R10(16,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.....→...#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(15,13)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1166 · pos R10(15,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#....→....#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,13)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1167 · pos R10(14,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...→.....#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(15,13)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1168 · pos R10(13,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..→......#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,13)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1169 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(15,13)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1170 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,13)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1171 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(15,13)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1172 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,13)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1173 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(15,13)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1174 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,13)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1175 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(15,13)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1176 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,13)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1177 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(15,13)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1178 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,13)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1179 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(15,13)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1180 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,13)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1181 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(15,13)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1182 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,13)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1183 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(15,13)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1184 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,13)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1185 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(15,13)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1186 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,13)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1187 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(15,13)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1188 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,13)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1189 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(15,13)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1190 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,13)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1191 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(15,13)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1192 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,13)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1193 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(15,13)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1194 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,13)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1195 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(15,13)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1196 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,13)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1197 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(15,13)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1198 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,13)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1199 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(15,13)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1200 · pos R10(11,9) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#↓........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,13)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1201 · pos R10(11,8) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#↓........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O...P.....#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,14)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1202 · pos R10(11,7) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O↓..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#...P.....#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1203 · pos R10(11,6) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#↓.T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#...P.....#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1204 · pos R10(11,5) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#↓.....T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#...P...T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,17)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1205 · pos R10(11,4) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#↓........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R11(14,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1206 · pos R10(11,3) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#↓........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
  "R11(14,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1207 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R11(14,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1208 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
  "R11(14,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1209 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R11(14,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1210 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
  "R11(14,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1211 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R11(14,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1212 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
  "R11(14,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1213 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R11(14,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1214 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
  "R11(14,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1215 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R11(14,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1216 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
  "R11(14,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1217 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R11(14,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1218 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
  "R11(14,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1219 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R11(14,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1220 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
  "R11(14,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1221 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R11(14,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1222 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
  "R11(14,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1223 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R11(14,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1224 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
  "R11(14,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1225 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R11(14,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1226 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
  "R11(14,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1227 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R11(14,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1228 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
  "R11(14,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1229 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R11(14,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1230 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
  "R11(14,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1231 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R11(14,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1232 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
  "R11(14,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1233 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R11(14,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1234 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
  "R11(14,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1235 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R11(14,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1236 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
  "R11(14,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1237 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R11(14,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1238 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
  "R11(14,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1239 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R11(14,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1240 · pos R10(11,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#←........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R11(14,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1241 · pos R10(12,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.←.......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
  "R11(14,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1242 · pos R10(13,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#..←......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R11(14,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1243 · pos R10(14,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#...←.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
  "R11(14,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1244 · pos R10(15,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#....←....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R11(14,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1245 · pos R10(16,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.....←...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
  "R11(14,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1246 · pos R10(17,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#......←..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R11(14,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1247 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
  "R11(14,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1248 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R11(14,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1249 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
  "R11(14,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1250 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R11(14,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1251 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
  "R11(14,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1252 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R11(14,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1253 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
  "R11(14,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1254 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R11(14,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1255 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
  "R11(14,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1256 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R11(14,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1257 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
  "R11(14,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1258 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R11(14,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1259 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
  "R11(14,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1260 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R11(14,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1261 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
  "R11(14,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1262 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R11(14,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1263 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
  "R11(14,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1264 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R11(14,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1265 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
  "R11(14,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1266 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R11(14,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1267 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
  "R11(14,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1268 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R11(14,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1269 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
  "R11(14,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1270 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R11(14,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1271 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
  "R11(14,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1272 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R11(14,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1273 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
  "R11(14,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1274 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R11(14,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1275 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
  "R11(14,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1276 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R11(14,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1277 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
  "R11(14,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1278 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R11(14,18)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1279 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
  "R11(14,19)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1280 · pos R10(19,1) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile wall; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........↑#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
  "R11(14,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1281 · pos R10(19,2) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#........↑#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#...P...T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,17)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1282 · pos R10(19,3) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#........↑#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#...P.....#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,16)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1283 · pos R10(19,4) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#........↑#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#...P.....#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,15)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1284 · pos R10(19,5) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T.↑#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O...P.....#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,14)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1285 · pos R10(19,6) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T.↑#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,13)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1286 · pos R10(19,7) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....↑#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1287 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P..P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,11)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1288 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1289 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P..P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,11)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1290 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1291 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P..P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,11)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1292 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1293 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P..P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,11)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1294 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1295 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P..P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,11)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1296 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1297 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P..P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,11)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1298 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1299 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P..P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,11)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1300 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1301 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P..P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,11)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1302 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1303 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P..P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,11)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1304 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1305 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P..P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,11)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1306 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1307 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P..P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,11)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1308 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1309 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P..P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,11)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1310 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1311 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P..P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,11)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1312 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1313 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P..P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,11)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1314 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1315 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P..P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,11)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1316 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1317 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P..P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,11)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1318 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,12)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1319 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P..P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,11)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1320 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........→#
#######O####O########
#P........#.P.......#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(14,12)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1321 · pos R10(18,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......→.#
#######O####O########
#P........#.........#
#..T......#.PP......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(13,12)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1322 · pos R10(17,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......→..#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#..P..T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(13,13)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1323 · pos R10(18,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......→.#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,13)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1324 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........→#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#P....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,13)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1325 · pos R10(18,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......→.#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,13)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1326 · pos R10(17,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......→..#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#P....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,13)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1327 · pos R10(16,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.....→...#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,13)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1328 · pos R10(15,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#....→....#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#P....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,13)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1329 · pos R10(14,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...→.....#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,13)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1330 · pos R10(13,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..→......#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#P....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,13)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1331 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,13)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1332 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#P....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,13)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1333 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,13)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1334 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#P....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,13)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1335 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,14)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1336 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,14)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1337 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,14)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1338 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,14)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1339 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,14)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1340 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,14)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1341 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,14)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1342 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,14)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1343 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,14)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1344 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,14)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1345 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,14)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1346 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1347 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1348 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1349 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1350 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1351 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1352 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,15)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1353 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1354 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.P.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1355 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1356 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.P.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1357 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1358 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.P.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1359 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,16)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1360 · pos R10(11,9) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#↓........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.P.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,16)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1361 · pos R10(11,8) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#↓........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.P.....T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,17)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1362 · pos R10(11,7) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O↓..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1363 · pos R10(11,6) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#↓.T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,18)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1364 · pos R10(11,5) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#↓.....T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1365 · pos R10(11,4) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#↓........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,18)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1366 · pos R10(11,3) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#↓........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1367 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,18)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1368 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1369 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1370 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1371 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1372 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1373 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1374 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1375 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1376 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1377 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1378 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1379 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1380 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1381 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1382 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1383 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1384 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1385 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1386 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1387 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1388 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1389 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1390 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1391 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1392 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1393 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1394 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1395 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1396 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1397 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1398 · pos R10(11,1) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#↓........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1399 · pos R10(11,2) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1400 · pos R10(11,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#←........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1401 · pos R10(12,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.←.......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1402 · pos R10(13,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#..←......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1403 · pos R10(14,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#...←.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1404 · pos R10(15,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#....←....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1405 · pos R10(16,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.....←...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1406 · pos R10(17,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#......←..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1407 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1408 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1409 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1410 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1411 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1412 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1413 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1414 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1415 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1416 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1417 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1418 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1419 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1420 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1421 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1422 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1423 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1424 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1425 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1426 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1427 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1428 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1429 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1430 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1431 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1432 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1433 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1434 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1435 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1436 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1437 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1438 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........←#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1439 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
  "R11(11,18)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1440 · pos R10(19,1) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is wall; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#........↑#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1441 · pos R10(19,2) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#........↑#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
  "R11(12,19)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1442 · pos R10(19,3) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#........↑#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1443 · pos R10(19,4) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#........↑#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
  "R11(12,19)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1444 · pos R10(19,5) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T.↑#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1445 · pos R10(19,6) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T.↑#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
  "R11(12,19)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1446 · pos R10(19,7) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....↑#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1447 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
  "R11(12,19)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1448 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1449 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
  "R11(12,19)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1450 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1451 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
  "R11(12,19)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1452 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1453 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
  "R11(12,19)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1454 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1455 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
  "R11(12,19)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1456 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1457 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
  "R11(12,19)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1458 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1459 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
  "R11(12,19)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1460 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1461 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
  "R11(12,19)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1462 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1463 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
  "R11(12,19)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1464 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1465 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
  "R11(12,19)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1466 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1467 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
  "R11(12,19)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1468 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1469 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
  "R11(12,19)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1470 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1471 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
  "R11(12,19)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1472 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1473 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
  "R11(12,19)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1474 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1475 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
  "R11(12,19)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1476 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1477 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
  "R11(12,19)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1478 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........↑#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1479 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........↑#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
  "R11(12,19)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(11,11)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1480 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........→#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
  "R11(12,19)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1481 · pos R10(18,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......→.#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1482 · pos R10(17,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......→..#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
  "R11(12,19)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1483 · pos R10(16,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.....→...#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1484 · pos R10(15,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#....→....#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
  "R11(12,19)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1485 · pos R10(14,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...→.....#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1486 · pos R10(13,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..→......#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
  "R11(12,19)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1487 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1488 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
  "R11(12,19)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1489 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1490 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
  "R11(12,19)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1491 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1492 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
  "R11(12,19)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1493 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1494 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
  "R11(12,19)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1495 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1496 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
  "R11(12,19)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1497 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1498 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#→........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
  "R11(12,19)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R11(12,11)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1499 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front tile floor; avoid oscillation by moving backward to (11,2) instead of forward to (10,1) which was last step
Assigned tasks (remaining) — 0
nameposprogresssteps
Assigned tasks (completed) — 3
long_task_14, common_task_12, short_task_9
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.→.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
  "R11(12,18)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R01(1,11)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R11(12,12)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}